Skill
List
Skill
|
Type
|
Effect
|
Cost
|
Base
|
Warrior/Scout
Sorcerer/Artisan
|
A character may purchase up to 2 base skills, they may then buy
additional skills in the chosen field/s.
|
50xp
|
Melee
|
Warrior
|
+2 Combat dice in close combat
|
100xp
|
Attentive
|
Scout
|
Instead of opening a door you may ask the DM to reveal the number of
enemy models (if any) inside. The types of models will not be revealed.
|
100xp
|
Lore
|
Sorcerer
|
After all magic-users choose one set of spells you may hand pick any
9 remaining spells.
|
100xp
|
Smithcraft
|
Artisan
|
You may expend 50xp or 100gc to add 1 Combat die to the attack value
of any weapon. Only one improvement may be made per weapon.
|
100xp
|
Fencing
|
Warrior
|
You may force an enemy in close combat with you to reroll their
defence dice.
|
100xp
|
Stealth
|
Scout
|
Enemy models will not be aware of you unless you attack them, open a
door (not a secret door)or cast a spell.
|
100xp
|
Discipline
|
Sorcerer
|
Each time you miss a turn and are not attacked you may regain 1 lost
spell. After the first time you use this skill you must roll a combat die
each time you attempt this and lose a Mind point on a roll of a skull.
|
100xp
|
Alchemy
|
Artisan
|
By turning any piece of equipment to gold you may double its value
for resale. The equipment loses any special features.
|
100xp
|
Might
|
Warrior Barbarian
|
You may wield two weapons in combat, gaining the bonuses from both.
|
100xp
|
Wardance
|
Warrior Elf
|
You may attack all enemies in base contact (including diagonally)
each turn.
|
100xp
|
Grudgestrength
|
Warrior Dwarf
|
Nominate one type of creature (Goblinoid, Undead, Chaos or Ogre), you
reroll all failed attack dice against these creatures.
|
100xp
|
Pyromancy
|
Warrior Wizard
|
Each time you cast a fire spell roll a combat die. The spell is lost
on a roll of a black shield, otherwise it is retained and may be used again.
|
100xp
|
Foescent
|
Scout Barbarian
|
Instead of opening a door you may ask the DM to reveal the type
(goblinoid, undead, chaos, ogre) of monsters (if any) within. The specific
monsters and number will not be revealed.
|
100xp
|
Farsight
|
Scout Elf
|
Monsters out of sight around corridors are placed on the board when
you get within five spaces of the corner.
|
100xp
|
Earthkin
|
Scout Dwarf
|
Traps and Secret doors are automatically found when searching for
treasure.
|
100xp
|
Clairvoyance
|
Scout Wizard
|
You may examine the magic cards of any magic user and turn one card
face down. This card may not be used until the end of your next turn.
|
100xp
|
Thor Hammer
|
Sorcerer Barbarian
|
For each white shield you roll in defence the enemy takes 1 Body
Point of damage.
|
100xp
|
Magecraft
|
Sorcerer Elf
|
Once per turn you may roll a combat die to pick (at random but with
the backs showing) any one spell in the discard pile. If you roll a skull you
take 1 Mind point damage but still take the spell.
|
100xp
|
Runesmith
|
Sorcerer Dwarf
|
Pick any one skill and any piece of equipment carried by any player.
The bearer of that piece of equipment gains that skill. You may buy the
Runesmith skill any number of times but each piece of equipment may only
confer one skill.
|
100xp
|
Collegiate
|
Sorcerer Wizard
|
You may cast your spells as if you were in the position of any
friendly model on the board.
|
100xp
|
Reforge
|
Artisan Barbarian/Dwarf
|
Any weapon or armour equipment may be upgraded to another item of the
same type for the difference in xp rather than gp.
|
100xp
|
Enchant
|
Artisan Wizard/Elf
|
Choose one piece of equipment owned by any one player and any spell.
The owner of the equipment may cast the spell once per game, the spell always
remains the same and is noted by the entry on the character sheet- the card
is not held by the owner of the equipment. You may buy the Enchant skill any
number of times.
|
100xp
|
Hawkeye
|
Warrior Scout
|
Roll an extra combat die for each ranged attack made.
|
100xp
|
Stormchannel
|
Warrior Sorcerer
|
Instead of casting a spell or attacking you may make a ranged attack
against any figure in the same room or corridor (line of sight not required)
by rolling 4 combat dice.
|
100xp
|
Balance Weapon
|
Warrior Artisan
|
You may reroll all failed combat dice in attack.
|
100xp
|
Mindmap
|
Scout Sorcerer
|
The contents of spaces a radius of 2 squares from your model are
revealed regardless of walls and obstacles in the way.
|
100xp
|
Sapper
|
Scout Artisan
|
You may miss a turn to create a blocked passage tile in any space,
remove a blocked passage tile or trap or close an opened door.
|
100xp
|
Bewitch
|
Sorcerer Artisan
|
At the start of each game, after each magic user has selected their
spells, choose one remaining spell and any piece of equipment carried by any
player. The bearer of that piece of equipment may cast the spell once per
game.
|
100xp
|
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