Equipment List
We updated the equipment list, revising weapons to add bonuses to players' original combat dice rather than having their own base values so that the proportion was maintained. The availability of items ties in with the locations list. We also use an 'arcane' category to denote wizard-only items to balance their inability to wear normal armour etc.
Types: Armour, Weapon, Item;
Basic- available at all settlements where trading is
permitted
Exotic-
Available where specified
Unique- Only ever one,
available where Exotic items are specified
Arcane- Wizard only
Enchanted- Roll 1CD when you
take on an enchanted item:
Skull- Lose 1 Spirit Point, Black Shield- Cursed!
Wizards may only use Arcane
Weapons and Armour
Equipment
|
Type
|
Effect
|
Cost
|
Helmet
|
Basic Armour
|
+1CD in defence
|
120
|
Plate Armour
|
Basic Armour
|
+4CD in defence but movement reduced to 1D6
|
850
|
Chain Mail
|
Basic Armour
|
+3 CD in defence
|
450
|
Shield
|
Basic Armour
|
+1CD in defence
|
100
|
Bracers
|
Basic Arcane Armour
|
+1CD in defence
|
200
|
Cloak of Protection
|
Basic Arcane Armour
|
+1CD in defence
|
350
|
Short Sword
|
Basic Weapon
|
+1CD attack, diagonal attacks
permitted
|
150
|
Broadsword
|
Basic Weapon
|
+2CD attack
|
250
|
Hand Axe
|
Basic Weapon
|
+2CD attack, may be thrown but lost if done so
|
150
|
Battleaxe
|
Basic Weapon
|
+3CD attack, may not combined with shield
|
400
|
Spear
|
Basic Weapon
|
+1CD attack, diagonal attacks permitted, may be thrown but lost if
done so
|
150
|
Crossbow
|
Basic Weapon
|
3CD missile attack
|
350
|
Staff
|
Basic Arcane Weapon
|
+1CD attack, diagonal attacks permitted
|
100
|
Tool Kit
|
Basic Item
|
May remove traps. To do so roll 1CD on the roll of a skull lose 1
Body Point
|
250
|
Skull Amulet
|
Basic Arcane Item
|
Each time an enemy attacks the bearer in close combat it must reroll
any skulls rolled
|
450
|
Griffon Amulet
|
Basic Arcane Item
|
Each time the bearer defends in close combat they may reroll any
failed rolls
|
450
|
Black Amulet
|
Basic Arcane Item
|
Each time an enemy defends in close combat with the bearer they must
reroll any black shields rolled
|
450
|
Spellshard
|
Basic Arcane Item
|
A character with a spellshard regains a Mind point each time they
cast a spell
|
400
|
Sarkshard
|
Basic Arcane Item
|
A character with a sarkshard adds 1 to their base Body Points (to a
maximum of 10)
|
450
|
Pnuemiere
|
Basic Arcane Item
|
A character with a pneumiere adds 1 to their base Spirit Points (to a
maximum of 20)
|
450
|
Sigmarite Plate Armour
|
Exotic Armour
|
+4CD in defence
|
1250
|
Dragon Helm
|
Exotic Armour
|
+3CD in defence
|
500
|
Ardent Shield
|
Exotic Armour
|
+2CD in defence
|
250
|
Sappheric Mantle
|
Exotic Arcane Armour
|
+2CD in defence
|
500
|
Jade Dagger
|
Exotic Weapon
|
+1CD attack. Each wound inflicted by the Jade Dagger restores one
Body point to the bearer
|
650
|
Gisarm
|
Exotic Weapon
|
+5CD attack. The bearer may not defend if using a Gisarm
|
350
|
Lustrian Blowpipe
|
Exotic Weapon
|
2CD missile attack. Any wounds inflicted remove 2 Body points each.
Five darts included. Refills 200gc
|
300
|
Tomb Blade
|
Exotic Weapon
|
+2CD attack. Undead monsters may not roll to defend against the Tomb
Blade, however the bearer removes one Spirit point for each wound inflicted
in this way
|
1000
|
Howling Mace
|
Exotic Arcane Weapon
|
+2CD attack
|
300
|
Blazing Wand
|
Exotic Arcane Weapon
|
+1CD attack. All wounds inflicted in close combat on the bearer also
inflict one Body point of damage on the attacker unless they roll a black
shield for each wound sustained this way
|
500
|
Warmask
|
Exotic Item
|
Any attacks against the bearer roll one fewer CD than normal.
|
850
|
Apothecaries’ Herbs
|
Exotic Item
|
Characters may restore their Body points between quests where healing
is otherwise not permitted
|
1000
|
Indendiary
|
Exotic Item
|
One use only. If thrown into a room (by standing in an open doorway)
all figures in the room sustain 2 Body points of damage which may be saved as
usual
|
500
|
Scrying Stone
|
Exotic Arcane Item
|
At the start of the game all pit traps are placed on the board
|
650
|
Spirit Casket
|
Exotic Arcane Item
|
Between each quest the Spirit Casket may flip one taint counter or
restore one lost Spirit point.
|
1000
|
Basilisk Helm
|
Exotic Enchanted Armour
|
+3CD in defence, +2CD in attack.
|
800
|
Daemon Helm
|
Exotic Enchanted Armour
|
+4CD in defence. Each time the wearer takes a wound they lose a Mind
point instead of a Body point.
|
800
|
Titanic Hammer
|
Exotic Enchanted Weapon
|
+7CD attack
|
1200
|
Blight Saber
|
Exotic Enchanted Weapon
|
+3CD attack. The weapon automatically inflicts one Body point of
damage (which may be saved as usual) in addition to the skulls rolled. Each
time the Blight Saber is used the wielder suffers one Mind point of damage
|
1000
|
Mighty Axe of Great Cleavage
|
Exotic Enchanted Weapon
|
+3CD attack. If the wielder wishes they may strike a wall, creating a
secret passage on that space. Roll 1CD, on a roll of a black shield the axe
sustains a chip and becomes a normal Battleaxe. May not be combined with a
shield.
|
1500
|
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