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Showing posts with label Warhammmer. Show all posts
Showing posts with label Warhammmer. Show all posts

Thursday, 14 August 2025

The Big Orange Book Battle


BOYL this year was a thing of highs and lows for me. The absence of dear friends made it an odd experience, but also new friends were made and a project I had long wanted to pull off finally happened thanks to the work of Paul Golgfag Douglas, Tim Ewin, Steve Thantsants Beales, Mike Broadsword McGuinness and Brother Meredith. These fine folks gathered all the necessary figures to field the mighty armies shown on the Duke's table in the 3rd edition Warhammer rulebook. Including no fewer than three Fighting Fantasy ogres! I think you'll agree it's a pretty good approximation.



Note how Tim got the size of his dwarf banner spot on. Mine was a tad puny by comparison!


If, like me, you have ever wondered what the view was like from other angles, here goes!








Now all that remained was to fight the battle and see what happened! 


The mighty elven war chariot rumbles down thr far flank...


...directly towards a band of rowdy snotlings. 


The goblins' chariot also moves up, but waits for a pack of rabid chaos hounds to cross the road in front.


On the near flank the dark elves prepare to meet the zoat and bearmen whilst the elf dragon lines up for a swooping attack upon them.


Stupid trolls bog down the balrog (gargoyle) advance. The skeleton horde prepares for its terrifying charge across the defenders' line.


At the gates of La Maisontal the black orcs try to force entry through the breach but are held back by furied Taalite cultists.


Hoping to clear the way for a grand chariot assault, the boars attempt to mow down the puny snots. The green meanies prove a stubborn barrier.


Skaven do what skaven do, fleeing from the charging giant. The giant then does what giants do- attempts to jump onto the unit and falls on his arse!


Sneaky orcses attempt to find a side way into the abbey, scaling to the high level and dropping through open windows into the courtyard.


Bagrian blasts the black orcs and dragon ogre into oblivion with a vortex of chaos. The abbot has been playing with his black arc again I see! Terrified orcs abandon their flanking attack and run for the hills, but the remaining black orcs stand firm at the gates.


Having incinerated the war wyvern in a fell charge, the dragon swoops upon the giant, chasing it from the board. The long wheel round begins!


In a similar swoop attack the eagle strafes the dadark elves, then the bearmen and zoat finish the job.


Wood elves look on, bereft of a foe, whilst on the far side of the cottage their kin are torn into by the pack of chaos hounds.


The advancing wildcats trigger a fanatic release. The whirling maniacs roll straight over the snotlings, flinging them left and right but doing little actual damage. Crushing the boars and their handler they cannon on into the chariot, smashing it to kindling!


The undead advance clears the stakes, suffering minimal damage and scaring away the militia and a whole unit of ogres. Despite losses on the near and far flanks the evil forces look to be obliterating the centre.


The bearman/zoat team continues its unstoppable rampage, wiping out ranks of Harboth's black mountain boys and routing the unit. The black orcs stand firm but the chaos hounds turn tail and flee! Their behinds are peppered by arrows from the relieved elves.


The elven general refrains from pursuing Harboth's fleeing orcs and redirects his attention at the hemmed-in chariot, slaying one of the wolves.


A change in the fortunes of the undead. Not only do the dwarfs refuse to flee, they counter charge through the defences, pushing the skeletons back. Unable to manoeuvre for a flank attack the minotaurs are left ineffectively misaligned and fumble their assault. The treeman plants itself in the path of the death riders and its impervious limbs crush the bones of rank after rank of the skeletal riders.


The orcs which fled from La Maisontaal recover just in time to mount a flank charge on the frenzied Taalites, but the raving monks are holding their own!


As the trolls continue to stand around stupidly the balrogs push past to engage the giant as it struggles to its feet. Unable to hurt the daemons with his club he opts to grab one and fling it into the others, causing a smattering of fiery damage. Enough to make them test instability and vanish in a puff of smoke!


Cut off by the river, the hounds rally just in time. They ready themselves for another savage charge.


Harboth and co manage to escape their pursuers, but continue to flee for their lives.


A volley of arrows from the elves destroys the chariot crew, causing the hounds to break again, this time plunging to their deaths into the flowing waters. The black orcs finally get boots on the bridge, but fail to make it to the classic image.


Having completed its long turn, the dragon returns, torching the skeletons in its path. Seeing this, the fleeing men at arms just about pull themselves together and get their arrows notched to deal with any survivors.


Stalwart dwarves overpower the dwindling undead horde.


Surrounded by unbreakable stunties on all sides, the remaining core of the evil army crumbles.


 Thrud queues for the lavatory.


That was a lot of fun. At the start we thought the forces of good would be hard-pressed to survive, and initially it seemed that might be the case. However the game swung around such a lot with each turn it was really hard to call. In the end though the solid core of stubborn dwarves, enraged clerics and terrible bearmen won the day. The forces of evil lost their wyvern early on, but the loop the dragon had to take to get back in the game balanced that out. The elven chariot was ignominiously but gloriously obliterated by fanatics, whilst its evil counterpart was so stuck behind slow-moving black orc rabble it couldn't get anywhere.

Really enjoyed it. Thanks to everyone who contributed models, scenery and time to playing it. Special thanks to Tim for taking the terrain boards home and freeing up studio space for me! The grand plan was to take reproductions of all the photos in the book whilst it was set up... but of course time ran away with us and we didn't manage, never mind eh?

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Wednesday, 22 November 2023

Cult of the Leering Lune month 4


Another month, another band of grinning loonies! Technically these aren't Night Goblins (despite mostly being comprised of Night Goblin champions) since Night Gobbos aren't allowed armour in 4th edition. Nevertheless, since they clearly ARE Night Goblins with armour they have been allowed to join the army. That they are 'technically' Common Goblins (for those who care about such things...) allows me to field Doom Divers, which are also so obviously Night Goblins that I have to have some. Note that in White Dwarf Jervis Johnson himself fields an 'illegal' Orcs and Goblins army which includes Doom Divers without a single Common Goblin unit,  so yah boo shucks rules lawyers. And to the 'Doom Divers aren't Night Goblins' brigade I call your attention to the army showcase pages of the 4th ed O&G army book which clearly captions one 'Night Goblin Doom Diver'. 


Night Goblin champions with the armour they are definitely not allowed according to the army list... maybe it's made of fungus. Have you ever noticed when collecting miniatures that some specific figures are a lot more prolific than others in a range? For a while it seemed like every command group I picked up had this guy as the champion. I could have traded them out again I guess but I thought a unit of them was more fun.


I wanted to go bright and colourful on the armour whilst still trying to fit with the look of the other units and complement the skin tone. Weirdly, whilst the Molotow undercoat I have put on all my Night Goblins has been fine to paint over on other units, on this one it was really resisting painting over. Just kept sliding off the shoulder pads. It took me a good few layers of pulling paint around on the surface to get it where I wanted. Maybe there isn't as much minute texture on the pads as on the robes so coming out with a glossier surface finish. Definitely something to watch out for.


Big thanks to Dave Gillson of Snickit's Tale for the boss I was missing. He's a badass boss leading a unit of bosses! At least he has equipment he's actually 'allowed' according to the army list! He's accompanied by some enthusiastic characters from diverse places filling out the ranks.


To pad out the unit a bit I have a rear rank of these lovely Heartbreaker Goblins from Ral Partha Europe. Actually only one of them was bought new, the others I picked up in a lot with a bunch of other Heartbreaker models destined for a different unit. With their similar spiky armour and armaments I thought they complemented the champion models quite well. Being a bit taller helps them to see from the rear!

Since the unit is Common Goblins not Night Goblins I couldn't add Fanatics, boo. Although I discovered recently that in 3rd Edition any Goblin unit can have Fanatics (since Night Goblins aren't in 3rd, despite being in 2nd and 4th...) so maybe I need some spares for when we play 3rd... Anyhow, instead I chose some other crazy random-movement troops... the Squig Hoppers!


There aren't that many unique Squig Hopper models so I did some weapon swapping and arm bending to give some variation. The 'champion' is a shameless rip-off idea from someone I saw on Instagram, sorry I don't remember who. I posed Gobbla on one leg, chopping the other and moving it back a bit to make him a look bouncier. The rider is a Fanatic chopped at the waist, reposed and pinned, with his ball and chain swapped for one of the other Squig rider's clubs. He's gotta be careful where he bounces with that horn front and centre on Gobbla's head! 


For one of the early Golden Gobbo competitions I did a Chaos Warrior conversion whose head was the Squig on one foot (with his feet removed) and now it always surprises me to see one without his 'body'! On reflection I really like the more yellow colouration for the Squigs, they remind me of the Golden Demon artwork. Hey ho, not repainting them now.


Two Snotlings are trying to get in on the Squig Hopper action... being later Kev Adams sculpts they're actually a bit larger than the average Night Gobbo! These are Orcling Space Hoppers from Foundry. A few years back GROG ran a Space Hopper race game at BOYL using Foundry's Orcling Space Hopper miniatures and Marcus Ansell liked it so much he asked Kev to convert some to represent two of the common 'upgrades' from the game- Stompy Boots and a Spiky Helmet. They're now a part of the Foundry range, perhaps we should dig the race game board out again...


And last but not least, another Shaman. This time with a Snotling familiar who I am sure is a lot of use... Second time I have painted this Shaman model (I did one for my Heroquest set) and he is always a joy. I have one more (modified) copy of him to do for the army in a forthcoming month.

For those who care about points and stuff that gives me:

19 Common Goblins with Light Armour and 2-Handed Weapons- 85.5pts, 12 Gold Crowns
Plus Command Group (the football hooligan sings badly)- 5pts, 2.5 Gold Crowns
Plus Champion with Light Armour and Shield- 3pts, 1,5 Gold Crowns
8 Squig Hoppers- 400pts, 24 Gold Crowns
Shaman Champion- 83pts, 2 Gold Crowns

Army total so far- 1701pts (1070pts Mobs, 631pts Characters), 6.15 Gold Crowns in the bank.
 


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Wednesday, 11 January 2023

Reign of the Lichemaster: Macabre Monks of La Maisontaal

What did Kemler do after he had decimated the settlements in the Frugelhorn valley? He went to the abbey of La Maisontaal where he had once enjoyed shelter and learned camaraderie from the brothers. That turned sour when Kemler's studies become more overtly dark and the Lichemaster was cast out to wander gibbering in the wilderness. The reunion was not to be a pleasant one...


So runs the tale in Vengeance of the Lichemaster (Citadel Journal Spring 86) which introduced the villainous Skaven for the first time. It's also featured as part of the Lichemaster WFRP campaign, adopting different names once again. La Maisontaal existed before the concept of the nature god Taal had been thoroughly explored so its resident brothers as described and shown in the painting by John Blanche (above) for the cover of the Journal don't immediately conjure up images of what a modern WFRP player might expect from Taal-ites. But that's just as well because I never was orthodox in my interpretation of Warhammer fluff. My brethren have adopted the red robes and yellow trimmings of the Blanche painting. 

There are two 'types' of monk described in the campaigns. The 'Warrior Monks' are the 'younger' initiates... yes, they are kung fu monks. There aren't this many in the WFB scenario (indeterminate number in the WFRP campaign) but this doesn't seem an unreasonable amount for a decent-sized abbey. In the WFRP campaign there's a small village adjacent to the abbey and those villagers are porbably among these ranks now as well, plus of course there would be some extra recruits already in the graveyard... Since he's pissed off with the monks I reckon Kemler would find it amusing to arm former followers of Taal with agricultural tools. They are lead by Bagrian (the Master of La Maisontaal in the Journal) and Jean-Louis Dintrans who succeeds the dying Master at the start of the WFRP campaign.  
Fir Bolg Shadow Lord from Celtoc (Brigade Models). He straddles two bases!

An assortment- Citadel, Ral Partha, North Star, Zealot?

Gary Morley Wraiths and standard

Marauder/Night Horrors/Citadel

Harlequin (Black tree Designs)




Then there are the 'Wizard Monks' (magical monks of La Maisontaal), older brothers who have made a study of the mystical arts. Again there are more of these than in the WFB scenario, the extensive crypt of old Masters has been raided for the purpose! I've given these more decorative trim to their robes to show their status. They are lead by Rene de Muscadet, the Master who dies at the beginning of the WFRP campaign and who was responsible for driving out the Lichemaster, mortally wounding him in the process. The former Master is forced to carry his skull, a ram's head being placed on his neck as form of humiliation by Kemler.

Past Masters- Ral Partha, Chronopia and RAFM

Alternative Armies

Citadel, gotta love those old barrow wights

Later LotR... Ringwraiths more colourful than they've ever been before

Alternative Armies, Citadel and ?


Of course the monks aren't the only asset residing at La Maisontaal. Thanks to Bagrian (in the Journal scenario) or de Muscadet (in the WFRP campaign) the abbey is also the current resting place of the Black Ark, a powerful chunk of Warpstone, and the Mechanical Warrior. The Skaven of the original scenario have been repulsed and Kemler has retained possession of the Ark which he is using to increase his power. The Mechanical Warrior he has kept in service as a novelty. In the original scenario the warrior is a Dalek (Citadel released their licensed Daleks in the same Journal issue) but I have gone with a more tin-man style animated suit of armour... until I find a Dalek model that is. The Black Ark is being stored in an ox-drawn casket so Kemler can take it with him should he need to tap its power whilst out and about. The Skaven will not have forgotten where it lies...



The Ark is a repurposed Black Coach with the original coachman now an outrider, dethroned by the Plague Cart driver. I never liked the Black Coach model, it always felt rather too silly, even for a fantasy wargame. The oxen are from the Fenryll chariot.

Next week- the defeated forces of Bretonnia!

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Fimm McCool's

Fimm McCool's