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Showing posts with label modular terrain. Show all posts
Showing posts with label modular terrain. Show all posts

Thursday, 14 August 2025

The Big Orange Book Battle


BOYL this year was a thing of highs and lows for me. The absence of dear friends made it an odd experience, but also new friends were made and a project I had long wanted to pull off finally happened thanks to the work of Paul Golgfag Douglas, Tim Ewin, Steve Thantsants Beales, Mike Broadsword McGuinness and Brother Meredith. These fine folks gathered all the necessary figures to field the mighty armies shown on the Duke's table in the 3rd edition Warhammer rulebook. Including no fewer than three Fighting Fantasy ogres! I think you'll agree it's a pretty good approximation.



Note how Tim got the size of his dwarf banner spot on. Mine was a tad puny by comparison!


If, like me, you have ever wondered what the view was like from other angles, here goes!








Now all that remained was to fight the battle and see what happened! 


The mighty elven war chariot rumbles down thr far flank...


...directly towards a band of rowdy snotlings. 


The goblins' chariot also moves up, but waits for a pack of rabid chaos hounds to cross the road in front.


On the near flank the dark elves prepare to meet the zoat and bearmen whilst the elf dragon lines up for a swooping attack upon them.


Stupid trolls bog down the balrog (gargoyle) advance. The skeleton horde prepares for its terrifying charge across the defenders' line.


At the gates of La Maisontal the black orcs try to force entry through the breach but are held back by furied Taalite cultists.


Hoping to clear the way for a grand chariot assault, the boars attempt to mow down the puny snots. The green meanies prove a stubborn barrier.


Skaven do what skaven do, fleeing from the charging giant. The giant then does what giants do- attempts to jump onto the unit and falls on his arse!


Sneaky orcses attempt to find a side way into the abbey, scaling to the high level and dropping through open windows into the courtyard.


Bagrian blasts the black orcs and dragon ogre into oblivion with a vortex of chaos. The abbot has been playing with his black arc again I see! Terrified orcs abandon their flanking attack and run for the hills, but the remaining black orcs stand firm at the gates.


Having incinerated the war wyvern in a fell charge, the dragon swoops upon the giant, chasing it from the board. The long wheel round begins!


In a similar swoop attack the eagle strafes the dadark elves, then the bearmen and zoat finish the job.


Wood elves look on, bereft of a foe, whilst on the far side of the cottage their kin are torn into by the pack of chaos hounds.


The advancing wildcats trigger a fanatic release. The whirling maniacs roll straight over the snotlings, flinging them left and right but doing little actual damage. Crushing the boars and their handler they cannon on into the chariot, smashing it to kindling!


The undead advance clears the stakes, suffering minimal damage and scaring away the militia and a whole unit of ogres. Despite losses on the near and far flanks the evil forces look to be obliterating the centre.


The bearman/zoat team continues its unstoppable rampage, wiping out ranks of Harboth's black mountain boys and routing the unit. The black orcs stand firm but the chaos hounds turn tail and flee! Their behinds are peppered by arrows from the relieved elves.


The elven general refrains from pursuing Harboth's fleeing orcs and redirects his attention at the hemmed-in chariot, slaying one of the wolves.


A change in the fortunes of the undead. Not only do the dwarfs refuse to flee, they counter charge through the defences, pushing the skeletons back. Unable to manoeuvre for a flank attack the minotaurs are left ineffectively misaligned and fumble their assault. The treeman plants itself in the path of the death riders and its impervious limbs crush the bones of rank after rank of the skeletal riders.


The orcs which fled from La Maisontaal recover just in time to mount a flank charge on the frenzied Taalites, but the raving monks are holding their own!


As the trolls continue to stand around stupidly the balrogs push past to engage the giant as it struggles to its feet. Unable to hurt the daemons with his club he opts to grab one and fling it into the others, causing a smattering of fiery damage. Enough to make them test instability and vanish in a puff of smoke!


Cut off by the river, the hounds rally just in time. They ready themselves for another savage charge.


Harboth and co manage to escape their pursuers, but continue to flee for their lives.


A volley of arrows from the elves destroys the chariot crew, causing the hounds to break again, this time plunging to their deaths into the flowing waters. The black orcs finally get boots on the bridge, but fail to make it to the classic image.


Having completed its long turn, the dragon returns, torching the skeletons in its path. Seeing this, the fleeing men at arms just about pull themselves together and get their arrows notched to deal with any survivors.


Stalwart dwarves overpower the dwindling undead horde.


Surrounded by unbreakable stunties on all sides, the remaining core of the evil army crumbles.


 Thrud queues for the lavatory.


That was a lot of fun. At the start we thought the forces of good would be hard-pressed to survive, and initially it seemed that might be the case. However the game swung around such a lot with each turn it was really hard to call. In the end though the solid core of stubborn dwarves, enraged clerics and terrible bearmen won the day. The forces of evil lost their wyvern early on, but the loop the dragon had to take to get back in the game balanced that out. The elven chariot was ignominiously but gloriously obliterated by fanatics, whilst its evil counterpart was so stuck behind slow-moving black orc rabble it couldn't get anywhere.

Really enjoyed it. Thanks to everyone who contributed models, scenery and time to playing it. Special thanks to Tim for taking the terrain boards home and freeing up studio space for me! The grand plan was to take reproductions of all the photos in the book whilst it was set up... but of course time ran away with us and we didn't manage, never mind eh?

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Friday, 8 November 2024

The Reign of the Lichemaster, games day 2- La Maisontaal!

 



And so, the time had come. Time to get my recreation of the 3rd ed rulebook table (built by Wayne 'the Duke' Millard) out for a big game. A confrontation between the forces of Kemler (ensconced in La Maisontaal following his success in the scenario Vengeance of the Lichemaster from the Citadel Journal) and an army from Talabecland seeking to reclaim the abbey for their patron deity.



For many months after the sack of La Maisontaal by Heinrich Kemler no word of the deed escaped to the north of the Grey Mountains. As the Lichemaster began to grow his undead hordes by raiding highland villages the rumours began to spread of a terror in the hills.

Witch Hunter Ivan Hellspring was returning from a pilgrimage into Bretonnia when he heard of the disappearance of Duke Tancred and his entourage. Tracing their likely route and finding the wrecked homesteads along the way, he eventually came to the ruins of La Maisontaal and beheld from a distance the horror squatting there. The Witch Hunter galloped rapidly to Talabheim to confer with his peers, hoping to raise an army from Talabecland that would care enough for the fate of the monastery to rid their patron god’s shrine of the necromantic heresy.

This is the army that has marched to La Maisontaal to confront Kemler in a grand battle before the abbey gates.



Deployment. A straight fight between the Empire and Undeath. All the possible extras had been negated by the outcome of the previous day's games so this was a case of army lists as written, go!


Imperial Centaurs march down the Empire right flank. Wait, exclaim the Undead generals, is that a unicorn? Why yes, it is. Nasty for Undeaders that can be...


A view from the picturesque hamlet of Smallsbury.


Battle lines drawn up, with the dead monks of La Maisontaal defending their home, the ex-Bretonnians of Duke Tancred occupying the middle ground and Kemler with his Frugelhofen campaign troops down the far end.

Who puts catapults behind the only massive trees on the table?


The dead villagers of Frugelhofen don't want no livin's in their new abode thank 'ee kindly.


Such concentration from the Empire players... Tactics or just a pretty heavy drinking session the night before?


The Estalian Inquisition, a troupe of witch hunters and a swarm of angry peasants ready to march on the abbey, pitchforks and torches in hand.


As the core of the skeletons shamble forwards  the sole artillery of the Empire line tears them to pieces.


Hand cannon and crossbows overcome their nerves to further decimate the advancing skeletons, providing extra reinforcements for a bit of necromancy later on.


Thumped by Screaming Skulls, the great cannon start to wilt. The undead knights successfully charge and rout the Imperial archers, over-running into the nearest cannon crew and ending up perilously close to the pistoliers.



Below La Maisontaal the red paladins of the Estalian Inquisition, lead by Cardinal Kum Fitcher, attempt to send the ex-monks back to their graves.


The breach is held.


Deciding to keep well away from the unicorn, Kemler and his cronies charge across the river to join the fight in the centre of the table. Ranlac the Black, riding his chariot beside the Lichemaster, has a whole bunch of his master's Magic Points enshrined within his banner.


Left without his Centaur escort, the general on his unicorn scouts for a suitable target.


And espies the dead dwarves of Gimbrin's Mine.


The fight at the abbey is fierce. Bagrian slays the cardinal but he and his unit are destroyed by the red paladins. The witch hunters advance towards the breach in the wall. The peasant mob stops two skeletal chariots in their tracks before the missile troops can be mown down.


The Krellingtons block the road out of the village.


Combat is joined in the middle of the field as Empire troops lock spears with the bony masses. 


Two fresh units of skeleton warriors and one of skeletal cavalry are summoned forth to fight again.


The angry mob storms the abbey.


The witch hunter commander slays the resident Wraith and reclaims the holy site for the Empire. Will he allow its rededication to Taal or insist on a shrine to Sigmar?


The Empire line begins to crumble as units break and flee.


Halberdiers hold the bridge, denying the left flank to the undead.


Bad light, hangovers and long trips home called an end to proceedings. La Maisontaal had been retaken, cleansed of the abomination. Kemler and his lieutenants had lost plenty of troops but lived to fight another day, fleeing once more into the wilderness. There would be some sheepish faces around the Empire camp fires that night (and a strong smell of drying urine) as explanations for cowardice were given. The an emissary would be sent out to find the reason the dwarfs had failed to give their support...


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Fimm McCool's

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