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Showing posts with label Rogue Trader. Show all posts
Showing posts with label Rogue Trader. Show all posts

Wednesday, 27 September 2017

Factious Waste Kickstarter previews


Back in 2012 the story of Factious Waste began. It's been a long haul, with groups from across the world playtesting and feeding back on their experiences, but the final push to get this near-future dystopian miniature RPG to release is upon us! My to-do list has got pretty short now, with sculpting all but finished and final pe-launch costings done. So let's have a look at how the Kickstarter is shaping up.

Factious Waste c. 2013

It would be fair to say that I am a bit... apprehensive? Nervous? about the campaign. Necromunda is on the horizon and the Ramshackle Games Mini Gangs project has launched late- sci-fi skirmish fans have plenty to choose from and this will be the largest project we've done to date with a boxed set, big sourcebook (calling it a rulebook seems unfair, only a fraction is actually rules) and 50 sculpts plus templates, dice etc.

That being said, Factious Waste has attracted a lot of interest from games shows we've taken it to. Miniature Wargames and Wargames Illustrated both offered to cover it, the Golden D6 is plugging it and the engagement on social media seems high.


Factious Waste on display at Colours and the latest edition of the Golden D6 featuring Oakbound articles

In terms of content I have largely finished the layouts for the rulebook and testing of the campaign system is well advanced. My initial plan to have the whole thing read as a graphic novel has gone by the wayside (sadly) due to art costs, but I'm delighted that we have some amazing artists on board who have captured the comic vibe perfectly. Simon Lee Tranter and Mike Tenebrae may be less familiar to you than our own Tony Yates (check out their websites- they do stunning artwork!) but I'm sure you'll all be aware of the work of Dark Future, 2000AD and Thrud artist Carl Critchlow who is lined up to produce the cover. Working with these guys over the last year has been an amazing experience and the world has grown in richness and sprouted out in fun and exciting new directions as a result of their concepts.

 Simon Lee Tranter, Mike Tenebrae and Tony Yates doing what they do best...


Inside the 200-page rulebook there's a load of background on outworld and the 7 main factions which inhabit it, the SystemMech rules with setting-specific Action Tables, a simple 3-step posse creation system, skills tables, traits, comprehensive equipment lists and rules for using and customising vehicles, location activities for some commonly-frequented settlements, a guide to narrative gaming and 25 objective-based scenarios. Definitely the work of 5 years' development!

 
Equipment lists- yes you can take a flamethrower and a chainsaw!

The miniatures are divided into 5 sets, one for the boxed game and 4 'faction packs'. The boxed game "War for 1984" contains 10 models and lists for using them as 2 pre-generated posses. They are all tributes to classic action movies of the 80s as a clear indicator of where the game draws its inspiration. There is no prize for listing them all! The faction packs are "Enforcers" (GenCorps and Doughnutters), "Reprocessors" (ReFrat and Trash Runenrs), "Wastelanders" (NeoPrimitives and Artisans) and "Workers" (Luddites and other boiler-suited types suitable for use as civilians). So even if you don't end up playing Factious Waste you should be able to find a use for one or more of these packs in your games, be it Arbites, pulp gangsters, wasteland tribespeople or civilians for a dystopian future.

 

 
A Frat Brat putting the Gangsta' into Gangster, Trash Runner and Artisan characters.

Over the course of the campaign I'm going to be stepping out into the world of videos, with streaming Q&A sessions and how-to-play videos (the first of which is below, comments and suggestions welcome!



Then there are the all-important add-ons. We've had great support from several companies who have offered casting services, bespoke items and discounts on their own product lines for kickstarter backers. I'm particularly grateful to Fogou Models (who also do wonderful Dark Age stuff) for making exclusive trash piles and barricades for the kickstarter and to Scotia Grendel who have put up some resin scenery as stretch goals and add-ons. There'll also be custom dice, counter sets and once again the opportunity to have yourself sculpted into the range so you can lead your posse in person!



Fogou Models specials, only available in the Kickstarter.

Cost will, of course, be an important factor. I have done very detailed spreadsheets to keep prices as low as possible. Despite my efforts to keep the boxed game under £50 it has ended up at £55, but balancing budget and content I think you'll be happy to spend the extra £5 for the bonus bits that will be going in! Faction packs are coming in at £25 each (£2.50 a model plus extras). There will be a limited opportunity to pick up the whole lot for £125 (saving £30) and offers for traders and clubs (contact geoff@propworkshop.co.uk if interested).

 
Add-ons and Stretch Goals


The kickstarter goes live on the 7th October and we'll be having a launch event at Blast-Tastic Bristol. It runs for two weeks, ending on the 21st. Please spread the word and let's make amazing things happen!



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Monday, 8 August 2016

Happy BOYLday Fimm McCool's!

It seems incredible, but it was 5 years this weekend that, inspired by blogs such as Mr Saturday's Mumblings and Realm of Chaos 80s, I started writing FimmMcCools blog (then FimmMcCool's Games Orkshop). It's great timing for celebrating that Bring Out Your Lead, the UK annual Oldhammer day, now takes place on that weekend so I can celebrate the two together.

This year it just so happened that the two main games I was involved in (the BFFG (big f'ing fantasy game) and Inquisitor Cynole and the Temple of Gloom) featured my Fimir and AdMech... the two armies I've been mainly featuring in the blog. It was a great excuse to clear off my 'to do' shelves a lot of the figures I've been trying to find time to add to those armies over the last half-decade.

If you've been following my Fimir-oquest diary over on the Oldhammer forum (http://forum.oldhammer.org.uk/viewtopic.php?f=20&t=8773) you'll have seen the painting pile diminish somewhat, with just over 200 figures done in just under a month. It's been crazy, but it was well worth it for the spectacle and to clear space for some of the side projects I've wanted to get going. Without further ado let the pictorial celebrations commence:

BFFG: The rise of Morcar
The Fimir of clan Maer rock up with their crafty plan to summon the master of dark magic... time to get those standing stones up.


 
 The forces of good arrive to stop the dastardly schemes and surround the Fimir... carnage ensues as the goodies roll for first turn and charge the bog monsters.




Hordes of evil in turn surround the goodies...








The Doomguard arrive, and seeing the cannon pointed directly at them promptly turn and flee off the board again!


The game followed a nice, organic flow with loose time slots marking the end of each turn. Turn 5 was reached in about 10 hours with all dreams of summoning the evil lord back to assume control of the Old World ruined. Ah well, at least everyone got to take home their own little Morcar!


Inside the tent it was hot and sticky... outside it was merely deathworld jungle heat! Bring on the Inquisitor Cynole game, a fantastic RT scenario from Aidan and his able assistant.

 
 
Dr Moenkhaus' Mechanists (not AdMech, honest guv!) arrive at the temple complex to collect the artefact of great technological importance...
 
 
 
Greeted by some less-than-civil members of the Trade Guild they decide to wait outside and let the nobles' hunting party go in first. After all, the temple is on their land. The nobles have brought a film crew with them to record their daring adventure.
 


Whilst waiting for access to the temple some engineers bring up the hover platform for removal of the artefact.


Outside the electric fence lies a secret cache of warbots. When the natives pry too close one of the engineers puts a warning shot across their bows.


Negotiations at the temple entrance take a nasty turn when the Trade Guild and nobles draw on one another. The very expensive Lab Bot receives a las cutter in the face, cutting it clean in half. Enraged, Dr Moenkhaus shoots down the perpetrator with his plasma pistol.




The Mechanists' demolition charge takes out the generator, plunging the temple network into darkness. Two remaining engineers creep inside as the Mercenaries outside start firing indiscriminately at everyone else.

 
The end game had all sorts of nastiness, with a demon erupting in the temple, treachery, slaughter of innocents and the stealing of the Mechanists' ornithopter. Dr Moenkhaus almost got away by stealing the Trade Guild's dropship, but it was gunned from the sky by a defence laser... did the doctor escape? Look out for the revenge of Dr Moenkhaus!

On Sunday morning the Fimir came out again for a 5-way warband skirmish with rival clan warlords trying to gather enough crystal shards to claim the crown of the mystic isle of Chulaine.







One clan tried to stay out of trouble, waiting whilst the others reduced their numbers squabbling amongst themselves.



Another clan was not so restrained. After receiving a spell in the face the Fianna began an unstoppable frenzied killing spree!



After the rest of his guards were slaughtered, his shard was stolen and he was trampled by a unit of shearl the lone armoured Fimir warlord wandered confused around the battlefield. Mistaking it for a foe he ended up attacking a large rock.



Just as the cautious clan approached the stone circle the fabric of space time tore apart and five Fimarines from the far future came storming into the fight, bolters blazing!



Their guns were no match for the axes of the Fimm and they fell in savage close combat, their power armour proving useless against the celtic fury! Seeing the demise of the Fimarines the Frenzied Fianna gathered up their stolen shards and fled the table. Nobody would be going to Chulaine that day!

Thanks one and all for making it another wonderful BOYL weekend, especially thanks to the Foundry staff for making us so welcome. Here's to next year!
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Fimm McCool's

Fimm McCool's