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Showing posts with label warhammer. Show all posts
Showing posts with label warhammer. Show all posts

Wednesday, 2 July 2025

Undead artillery

 



For the Big Orange Book table recreation I am putting on at BOYL this year I require 5 skeleton bolt throwers and crew. I don't actually know what these bolt throwers are, I guess they could be historical? In any case I wasn't going to spend ages tracking them down when Alternative Armies produce a perfectly serviceable undead bolt thrower, and have just released a bunch of skeletons which work perfectly as crew. 


I built balsa wood stands for them and bent the bow arms to make them look a bit more similar to those in the picture. There's a nice lot of skully detail on these but I decided to just base coat and wash them to give the dark, nondescript look in the original photo.

The Alternative Armies weapon pack designed to go with the skeletons with open hands includes a bunch of spears. These work quite nicely in size and shape as a supply of fresh bolts.


Whilst I was at it I made this 'enhanced' skull chucker. The free see no, hear no, speak no skellies AA were giving away a few months ago all made me think they were going "oh no!" so I wanted to use them for something suitably dramatic. The idea being that the fourth crewman has been a bit close whilst the gun fires and has rather gone to pieces as a result. It's not quite as I imagined, I find myself a bit short on skeleton parts again! But it's quite fun nevertheless.

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Monday, 16 June 2025

The raised dead

 

The Oldhammer Community is full of lovely people. I know I don't have to say that, you know it's true, but it's worth affirming. The number of people who are still (in these days of giant ebay prices) willing to give stuff away in the name of a good cause is such a great endorsement. Such a thing happened to me recently. I happened to mention in the course of one of my youtube videos that I'm hoping to put on a game at BOYL this year reproducing THAT table from the 3rd ed book:


Now, there are several people bringing models from their collections to do this. One thing I had failed to find, though, was a load of the skeleton army plastics that occupy so much of the battlefield. They're also the best plastics ever produced of course! Lo and behold a lovely gentleman passed me a box at Salute. Expecting a dozen or so skeletons I thanked him and put the box aside to open when I got home... it's busy at Salute. Imagine my surprise to find almost an entire skeleton army in the box, mostly fully assembled! What a gentleman. I reckon alongside some I had already and a proxy unit of 'other' skeletons that gets us well on the way.


Here they are, building rank on rank, with a handful of Alternative Armies recent releases supplementing them. The colour scheme is approximated from the photos in the book, along with the iconography.







I haven't done a banner for them yet as they'll have a 'temporary' banner for the game. After that they'll be used whenever Kemler raises fresh skellies for my undead host.

One of the (many) benefits of the skeleton army box sprues was 1 in 4 scythes. That means you can make that required unit of grim reapers from the 3rd ed armies list. 





There were seven skeleton horsemen along with the foot troops so I've painted those up at the same time. I already have quite a chunky unit of horsemen in the 'dead bretonnians' section of the army, but I wanted to round out this unit to 1o so I picked three of the least knightly-looking from the previous unit and repainted the blue and white into green and yellow. Kinda tempted to do a host more as I much prefer the yellow/green...










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Friday, 25 April 2025

Imperial Beasts


Hi all. Sorry it's been quiet here recently. I've got lots of good stuff coming I promise! Anyhow, remember those Imperial Beastmen/Phagons I did during lockdown? Well a good matey is having a 40th birthday 40K extravaganza shortly for which I needed a warband so I decided to do something with the Urban War Viridian riding beasts and Knightmare Miniatures cyber minotaurs that I've had kicking around for a while.





 


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Monday, 6 January 2025

Infamous dwarfs!

You know how my dwarf army was finished? I lied.

To be fair I had always intended to add a unit of Longbeards. The Marauder Longbeards have a special place in my heart since a mate bought a blister of them when we were kids. They seem like the ultimate depiction of dwarfs  and are very much what was in my mind when sculpting my own Cavern Guard (of which more to come). Just before Christmas Harry and I met with the most excellent Mr Matthew Streety in Reading Wetherspoons for a day of sheltering from the storm and playing board games. Both fine gentlemen had little lead gifts... Longbeards! Christmas painting coming up. But how to get a decent unit of the little guys? They're not exactly easy to pick up, people are understandably holding onto such treasures.




Fortunately another packet arrived before the holidays... the Infamous JT dwarf Kickstarter! Long awaited this one, not that the fulfilment was slow- one of the fastest turnarounds I have had the pleasure to witness. No, these guys were a long time getting to KS due to a few issues, but I have kept my eye on the project as they're absolutely beautiful models. They'd do nicely as the rest of the Longbeard unit.

You may notice the old Marauder gentlemen have wildlife perched on their heads. Well, much as I like the flat helmets, I wanted them to match the heraldry of these swanky gentlemen. Fortunately I was able to find enough small critters to squat on their bonces. Meant to do a hare on one but somehow couldn't find a spare, oh well, a couple of duplicate beasts no terrible thing.


I'm keeping these photos smaller than usual. Back at the end of November my DSLR has some issues and it's currently off being (hopefully) fixed. However, around the same time my phone also started having problems so I got a new one with a fancy camera. I've been using that instead for these pictures. Not bad, but the autofocus, autoshutter, autoaperture etc. meant I didn't have an awful lot of control. Plus I had to get the camera really close so haven't been able to take a unit or comparison shots that I would like. Maybe when my real camera comes back. 


There were a few characters in the Kickstarter which I wasn't really bothered about since I was looking for troops, but I enjoyed painting them anyways. A festive fool which I decorated in the same colours as the Longbeard heraldry to keep it bright but complementary. He'll be called Merrylion.



A female dwarf without a beard... maybe she shaves. In the army she's going to be the cousin of the general, King Grimmson.. so she's Lady Grimmsniece and the other dwarfs call her Mortissue. Apparently she likes her cosmetics.


Then there's this elegant gentleman. The second wizard in the force now, let nobody say the dwarfs don't know how to magick. Merlin would be an appropriate name.

As well as the Longbeards I picked up the dwarfs with bows as a small ranger/scout party. All the models are great, with just the right level of detail/kit to give interest without being too busy. They scale really nicely with the Marauder, Macrocosm and Assault Group models. One day I'll be able to do a side-by side shot.









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Monday, 11 November 2024

Elfs on shelfs or elves on shelves?

 


Just a quick one for today.

Following getting all my toys boxed up and out of the studio I decided to revise my storage solutions and made some new shelves to hold the finished armies. Apart from a couple of deliberate spaces they are most definitely finished now... no space for any more!




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Friday, 8 November 2024

The Reign of the Lichemaster, games day 2- La Maisontaal!

 



And so, the time had come. Time to get my recreation of the 3rd ed rulebook table (built by Wayne 'the Duke' Millard) out for a big game. A confrontation between the forces of Kemler (ensconced in La Maisontaal following his success in the scenario Vengeance of the Lichemaster from the Citadel Journal) and an army from Talabecland seeking to reclaim the abbey for their patron deity.



For many months after the sack of La Maisontaal by Heinrich Kemler no word of the deed escaped to the north of the Grey Mountains. As the Lichemaster began to grow his undead hordes by raiding highland villages the rumours began to spread of a terror in the hills.

Witch Hunter Ivan Hellspring was returning from a pilgrimage into Bretonnia when he heard of the disappearance of Duke Tancred and his entourage. Tracing their likely route and finding the wrecked homesteads along the way, he eventually came to the ruins of La Maisontaal and beheld from a distance the horror squatting there. The Witch Hunter galloped rapidly to Talabheim to confer with his peers, hoping to raise an army from Talabecland that would care enough for the fate of the monastery to rid their patron god’s shrine of the necromantic heresy.

This is the army that has marched to La Maisontaal to confront Kemler in a grand battle before the abbey gates.



Deployment. A straight fight between the Empire and Undeath. All the possible extras had been negated by the outcome of the previous day's games so this was a case of army lists as written, go!


Imperial Centaurs march down the Empire right flank. Wait, exclaim the Undead generals, is that a unicorn? Why yes, it is. Nasty for Undeaders that can be...


A view from the picturesque hamlet of Smallsbury.


Battle lines drawn up, with the dead monks of La Maisontaal defending their home, the ex-Bretonnians of Duke Tancred occupying the middle ground and Kemler with his Frugelhofen campaign troops down the far end.

Who puts catapults behind the only massive trees on the table?


The dead villagers of Frugelhofen don't want no livin's in their new abode thank 'ee kindly.


Such concentration from the Empire players... Tactics or just a pretty heavy drinking session the night before?


The Estalian Inquisition, a troupe of witch hunters and a swarm of angry peasants ready to march on the abbey, pitchforks and torches in hand.


As the core of the skeletons shamble forwards  the sole artillery of the Empire line tears them to pieces.


Hand cannon and crossbows overcome their nerves to further decimate the advancing skeletons, providing extra reinforcements for a bit of necromancy later on.


Thumped by Screaming Skulls, the great cannon start to wilt. The undead knights successfully charge and rout the Imperial archers, over-running into the nearest cannon crew and ending up perilously close to the pistoliers.



Below La Maisontaal the red paladins of the Estalian Inquisition, lead by Cardinal Kum Fitcher, attempt to send the ex-monks back to their graves.


The breach is held.


Deciding to keep well away from the unicorn, Kemler and his cronies charge across the river to join the fight in the centre of the table. Ranlac the Black, riding his chariot beside the Lichemaster, has a whole bunch of his master's Magic Points enshrined within his banner.


Left without his Centaur escort, the general on his unicorn scouts for a suitable target.


And espies the dead dwarves of Gimbrin's Mine.


The fight at the abbey is fierce. Bagrian slays the cardinal but he and his unit are destroyed by the red paladins. The witch hunters advance towards the breach in the wall. The peasant mob stops two skeletal chariots in their tracks before the missile troops can be mown down.


The Krellingtons block the road out of the village.


Combat is joined in the middle of the field as Empire troops lock spears with the bony masses. 


Two fresh units of skeleton warriors and one of skeletal cavalry are summoned forth to fight again.


The angry mob storms the abbey.


The witch hunter commander slays the resident Wraith and reclaims the holy site for the Empire. Will he allow its rededication to Taal or insist on a shrine to Sigmar?


The Empire line begins to crumble as units break and flee.


Halberdiers hold the bridge, denying the left flank to the undead.


Bad light, hangovers and long trips home called an end to proceedings. La Maisontaal had been retaken, cleansed of the abomination. Kemler and his lieutenants had lost plenty of troops but lived to fight another day, fleeing once more into the wilderness. There would be some sheepish faces around the Empire camp fires that night (and a strong smell of drying urine) as explanations for cowardice were given. The an emissary would be sent out to find the reason the dwarfs had failed to give their support...


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Fimm McCool's

Fimm McCool's