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Wednesday, 30 January 2013

Heroquest advanced rules pt1- Equipment



Equipment List

We updated the equipment list, revising weapons to add bonuses to players' original combat dice rather than having their own base values so that the proportion was maintained. The availability of items ties in with the locations list. We also use an 'arcane' category to denote wizard-only items to balance their inability to wear normal armour etc.

Types: Armour, Weapon, Item;                
                                                Basic- available at all settlements where trading is permitted
Exotic- Available where specified
Unique- Only ever one, available where Exotic items are specified 
Arcane- Wizard only
Enchanted- Roll 1CD when you take on an enchanted item:
                Skull- Lose 1 Spirit Point, Black Shield- Cursed!
                                                                Wizards may only use Arcane Weapons and Armour
Equipment
Type
Effect
Cost
Helmet
Basic Armour
+1CD in defence
120
Plate Armour
Basic Armour
+4CD in defence but movement reduced to 1D6
850
Chain Mail
Basic Armour
+3 CD in defence
450
Shield
Basic Armour
+1CD in defence
100
Bracers
Basic Arcane Armour
+1CD in defence
200
Cloak of Protection
Basic Arcane Armour
+1CD in defence
350
Short Sword
Basic Weapon
+1CD attack, diagonal attacks  permitted
150
Broadsword
Basic Weapon
+2CD attack
250
Hand Axe
Basic Weapon
+2CD attack, may be thrown but lost if done so
150
Battleaxe
Basic Weapon
+3CD attack, may not combined with shield
400
Spear
Basic Weapon
+1CD attack, diagonal attacks permitted, may be thrown but lost if done so
150
Crossbow
Basic Weapon
3CD missile attack
350
Staff
Basic Arcane Weapon
+1CD attack, diagonal attacks permitted
100
Tool Kit
Basic Item
May remove traps. To do so roll 1CD on the roll of a skull lose 1 Body Point
250
Skull Amulet
Basic Arcane Item
Each time an enemy attacks the bearer in close combat it must reroll any skulls rolled
450
Griffon Amulet
Basic Arcane Item
Each time the bearer defends in close combat they may reroll any failed rolls
450
Black Amulet
Basic Arcane Item
Each time an enemy defends in close combat with the bearer they must reroll any black shields rolled
450
Spellshard
Basic Arcane Item
A character with a spellshard regains a Mind point each time they cast a spell
400
Sarkshard
Basic Arcane Item
A character with a sarkshard adds 1 to their base Body Points (to a maximum of 10)
450
Pnuemiere
Basic Arcane Item
A character with a pneumiere adds 1 to their base Spirit Points (to a maximum of 20)
450
Sigmarite Plate Armour
Exotic Armour
+4CD in defence
1250
Dragon Helm
Exotic Armour
+3CD in defence
500
Ardent Shield
Exotic Armour
+2CD in defence
250
Sappheric Mantle
Exotic Arcane Armour
+2CD in defence
500
Jade Dagger
Exotic Weapon
+1CD attack. Each wound inflicted by the Jade Dagger restores one Body point to the bearer
650
Gisarm
Exotic Weapon
+5CD attack. The bearer may not defend if using a Gisarm
350
Lustrian Blowpipe
Exotic Weapon
2CD missile attack. Any wounds inflicted remove 2 Body points each. Five darts included. Refills 200gc
300
Tomb Blade
Exotic Weapon
+2CD attack. Undead monsters may not roll to defend against the Tomb Blade, however the bearer removes one Spirit point for each wound inflicted in this way
1000
Howling Mace
Exotic Arcane Weapon
+2CD attack
300
Blazing Wand
Exotic Arcane Weapon
+1CD attack. All wounds inflicted in close combat on the bearer also inflict one Body point of damage on the attacker unless they roll a black shield for each wound sustained this way
500
Warmask
Exotic Item
Any attacks against the bearer roll one fewer CD than normal.
850
Apothecaries’ Herbs
Exotic Item
Characters may restore their Body points between quests where healing is otherwise not permitted
1000
Indendiary
Exotic Item
One use only. If thrown into a room (by standing in an open doorway) all figures in the room sustain 2 Body points of damage which may be saved as usual
500
Scrying Stone
Exotic Arcane Item
At the start of the game all pit traps are placed on the board
650
Spirit Casket
Exotic Arcane  Item
Between each quest the Spirit Casket may flip one taint counter or restore one lost Spirit point.
1000
Basilisk Helm
Exotic Enchanted Armour
+3CD in defence, +2CD in attack.
800
Daemon Helm
Exotic Enchanted Armour
+4CD in defence. Each time the wearer takes a wound they lose a Mind point instead of a Body point.
800
Titanic Hammer
Exotic Enchanted Weapon
+7CD attack
1200
Blight Saber
Exotic Enchanted Weapon
+3CD attack. The weapon automatically inflicts one Body point of damage (which may be saved as usual) in addition to the skulls rolled. Each time the Blight Saber is used the wielder suffers one Mind point of damage
1000
Mighty Axe of Great Cleavage
Exotic Enchanted Weapon
+3CD attack. If the wielder wishes they may strike a wall, creating a secret passage on that space. Roll 1CD, on a roll of a black shield the axe sustains a chip and becomes a normal Battleaxe. May not be combined with a shield.
1500

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Sunday, 27 January 2013

Clan Myeri on film

I've updated my Fimir army page with new photos of the units. Here's a sample, the rest can be found here



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Wednesday, 23 January 2013

Snow rest for the wicked...

Since the enthusiasm for the Golden Gobbos seems to have flopped and the pictures on Realm of Chaos blog don't really show the model very well I thought I'd take the opportunity of photographing my snowy, winter-themed entry in the actual snow and posting some better pictures. As I'm painting up Ogres for our next Heroquest instalment it is a good time to remind myself of the feel I want for them.

This is sergeant Alphonze Gruntazpike, Ogre Standard Bearer, and his pets



















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At the end of a busy month....

Well I've been absent for a month, plenty of wintery painting time has happened and the Mechanicus are well advanced. They've even fought their first battle (drew). Here are some shots of the painted army as it stands, apologies for the lousy picture quality. There's loads more in the pipeline and better pics will be posted soon on the Cult Mehcanicus page (here). Enjoy!


The core of the force, made up mainly from Warzone mutant chronicles figures


Seven Skitarii Hyspasist maniples (infantry squads), each with a Tessararius (sergeant)


Two Praetorian (veteran) squads with plasma weapons and the command maniple (company command squad), bodyguards and advisors


Four Sagittarii maniples (heavy weapon squads) and all but two of the platoon command maniple members (platoon command squads) with much plasma to boot!






Up next I need to work on the Vexillarius, Tanks, Rough Rider and Ogryn equivalents and servitor squads, hopefully that'll break up the uniformity of the army a bit and give it a stronger, twisted mechanicus feel.


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Fimm McCool's

Fimm McCool's