fimmdrui

fimmdrui

Fimm McCool's

Fimm McCool's

Monday, 5 March 2012

Army List Revisions 1

Well there's been time for a bit of playtesting and thought... and here are some ammendments to my army list/rules for the Fimir Armies:

Mystic Mist clarification: Units of Fimir will benefit from the cover of Mystic Mist so long as they have one full rank. This means a unit of Shearl, Fimm or Fianna Fimm will be covered if they number 5 or more models, a unit of Mistmor will be covered if it comprises 3 or more models.

Fimm: Fimm now have light armour as standard and may be given shields at 2pts per model.

Mistmor: Mistmor should have 3 wounds, not 5.

Kelpies: Kelpies are now fast cavalry, not monstrous infantry, and have a Move of 8". Rule currently being tested: Kelpies are Incorporeal.

I'll shortly be posting revised rules for Marsh Chariots and human allies. These will feature two new creatures; the Gelfkin and Bansidheiah. Oh, and I will eventually get around to figuring out the Jabberwock breath attack... these guys need some ranged cover!
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2 comments:

  1. Mebbe worth giving the jabberwock an attack that draws a straight line 24", toughness or initiative test for everything underneath or 1 wound taken, no armour saves? not sure how to justify it though :)

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  2. On the basis that it may be the only missile attack the army has at its disposal?! Looking at more magic missile attacks too.

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