A few months ago, bitten hard by the Necromunda bug, I bought a boxed set off ebay. This is the game released when I bought my first ever White Dwarf (190) and is a massive part of my gaming heritage, but I've never owned the boxed set before. Now I get the chance! The guy to blame is not strictly (as you may imagine) Mr Chico, although he didn't help cure the urge with his lovely and prolific gang-building achievements. No, the guy to blame is this chap:
Of course, many people reject the boxed card buildings in the Necromunda box and use the bulkheads to build their own, rather more sturdy-looking scenery. And who can blame them? But for me these buildings, springing from the pages of White Dwarf, are inseparable from Necromunda. I could not play without them or commit the sacrilegious act of throwing them out and using the bulkheads for something else. No, the quest was on! To prove that these card structures, thin and flimsy though they are, could look impressive on the industrial gaming board....
I began by cutting card RSJs and trim to go around the underside of the edges to disguise the thin-ness of the floors. Then I painted the bulkheads (simple spray base coat, liberal washes and detailing picked out in brass), assembled the buildings and glued them onto MDF bases. The buttresses were made to look a bit more substantial by edging them with drinking straws cut to size, slit to fit over the card, doused liberally in superglue and painted metallic- a right pain in the arse! Looks good though. Then smothered the base in builder's sand, painted black and drybrushed. The walkways all got reinforcement and some clear acrylic and drinking straw barriers to tie them into the two ruined city boards they would be placed on.
A few of the buildings got special additions. A pringles tube fitted nicely down the middle of the two-tier building to form a lift shaft. This and the tall building got LED lighting added. Whilst I was sprucing up card buildings I did the small tower and landing pad from the old Trinity Battleground game (which was my poor-man's Necromunda as a kid and which I regretfully got rid of most of). All the electrics are connected by 9v battery snaps which attach to several running through the city base boards. I'm also planning a portable power plant for running buildings not within cable's reach of the city boards.
A couple of scratch-built and recycled-junk buildings got added to the pool. the most complicated being 'Golgotha Tenement', also known as 'The Pit', my gang's headquarters, based on the building and night club from the film The Crow. Still needs more graffiti adding.
The whole board was then liberally smattered with propaganda, band and revolutionary posters I found on the internet, scaled down and printed onto sticky-backed paper. Wanted to give it an 80s punk feel. More graffiti definitely required, but I'll have some paint pens on hand at the weekend so all the attending gangers can add their own contributions.
Since there's no way all this scenery would fit on the city base boards I used some scrap bits of wood to make a set of small modular tiles which could be put together in any configuration around the boards and provide flat but textured space for the buildings to sit on. Because I wanted them to continue having a ruined city look I made sure each had a section of plain, flat ground 9mm above the square of chipboard which made up the tile. All other terrain features lie below this level so the tiles can have interesting bits and pieces on them without impeding building placement.
Finally I decided I wanted some water in the game so made three panels of murky harbour based on the film City of Lost Children. There are bollards poking out of the water for features to sit on and I put together an observatory (courtesy of the Christmas Pudding bowl), harbour bell and bridge (with three variable lengths to cross different stretches of water).
So there we have it! A substantial amount of scenery on the very-cheap but occupying most of my holiday! And here are some pictures with my Escher gang (courtesy of the lovely Igirisujin), the Arbites and some civilians to play character roles in the scenarios.
The girls (and guys) of the Sisterhood defend Golgotha tenement from an Arbite Sweep-and-clear.
The Arbites hold a riot back until the cavalry arrive.
Judge Johnson surveys the carnage he has initiated.
Old Man Maxwell and Sgt 'Offworld' Slater do their rounds of the tower.