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Monday 22 January 2024

The road to Salute 2024... DEMO GAME BOARD PART 1

This year I decided to take the plunge with Salute and not just have a stand but also run demo games of The Woods. That opens up a whole can of worms with needing to arrange bigger transport, get more helpers on board, stock up on books in the expectation (hope!) of sales... and the fun part- build a stunning display tale to suck people in!

I have wanted for some time now to build two boards- one based on Fairy Glen on the isle of Skye, the other based around the Giant's Causeway/Fingel's Cave. So, of course, I decided to roll them into one and do it all on a 2' square module. Madness? Well, yes. The real mission is going to be to make sure there's enough space to actually play a game!

I chose a 2' square area (actually 660x660mm square for reasons I will explain later) because I want these demo games to move quickly. Normally there's a couple of turns of 'positioning' before warbands can get into a fight. These are important strategically in the game but not necessary when just learning the mechanics. Hopefully the cluttered nature of the terrain will prevent one side wiping the other out immediately.



My first step was to divide the board not quite in half. The 'spine' up the middle will divide the two types of terrain from each other and provide the vertical height needed for the board to be visible above the sea of heads moving around the Excel Centre. Well, ok, not quite that tall but more visible than a flat board anyhow, hopefully. I used a couple of hexagonal wooden templates and a hot wire cutter to cut up lengths of styrofoam that were then cut to different heights and glued down to form the causeway. Real basalt columns are not this uniform in shape and size nor this big. However I wanted a 30mm round base to be able to stand on each column.


Back in the summer we got a large new CNC machine at work. We often get 3d topographies to machine for students which come from the DigiMaps archive, so I decided to experiment myself pulling files from OS data, manipulating them and milling in foam. Quite a few problems to troubleshoot along the way, but I ended up with something I could at least use. Not sure how much time it saved but it's a nice slope anyway. I have then gone around and sprayed expanding foam to build up cliffs. The path up to the top point was sprayed in three layers, with a foam core path laid after the first to provide a solid platform for models to stand on. The No Nonsense foam is softer than I was hoping it would be!


I have allowed the foam to overflow onto the styrofoam columns to build up the cave and replicate the cliffs of Staffa. It overhangs a bit too much and has slumped lower than I would have ideally liked, but you can't do much with expanding foam when it's foaming! Actually that's a lie. You can cut it back quite successfully mid-foam and give surfaces that look more like rock faces than expanding foam. I got the timing right on the 'land-side' cliffs but left the sea-side ones to it. The rock on top of the headland (supposed to represent Castle Ewan) was carved from styrofoam and placed once the expanding foam was set. I then sprayed a bit around it to fix it in position and blend the textures together.


I've chipped and slashed away at the columns in places to give a less-regular look, trying to ensure there are still level surfaces for models to stand. I wafted a heat gun across them to distort them and harden up the outer surfaces.


What do you do with a gaming board that's already short on space for models? Why, you pack it full of more features, that's what! After seeing the picture I am sure you have all seen of a set of mysterious spiral stairs winding down into a hillside I thought I should definitely have that on the table. I figure they probably lead to the back of the cave on the other half of the board. The picture (although it appears to be set into the top of a hillside) is actually of the top of De La Poer Tower.


I also wanted a little stream running across the open area and diving under the hill to join the sea. It's only a narrow ditch and definitely able to be stepped over, right? Unless it's actually a weird boundary between worlds...


All the parts of the board got a coating of PVA to ready them for painting. Those which would have models moving across them had a couple of coats of readymix filler and PVA to give them a more hard-wearing surface. The big expanse of expanding foam was coated with a mixture of PVA, readymix filler and Fillite (a filler powder for resins) to give it an extra-heavy-duty coating and slight texture which will help it look like rock once painted and protect the soft foam underneath. 


Dental plaster rocks from Woodland Scenics rock moulds were scattered around to provide a bit of extra interest and added texture to the landscape.


I also decided to include a cast from my roundhouse mould (a test for possible future mass production but honestly unlikely to get that far) and make the landscape look inhabited.


A windswept tree was made in my usual twisted wire fashion. Taking care to make sure the branches only spread onto the board and don't hang over the edges. I don't want to break the vignette by having things stick out beyond the confines of the board edges, nor do I want it being damaged by knocks in transport.


I added milled cotton flock fibres to the PVA/filler/water mix to give really gnarled old bark. Undecided how much foliage I am going to put on it, that's a decision for later.


I've put a stone (styrofoam supported by a couple of washers for durability) over the ditch clapper-bridge-style. Is this the only safe way across? There'll be a path winding up through the scene and over it.


Since I also want to use this board with my existing terrain modules I have used the same templates for the raised side and back of the board as for my Old Man of Storr and Puzzlewood modules. The land comes out far enough that two modules can be placed narrow-ways running down from it and continue the playing area. This just leaves me with an unsatisfying straight edge to the water area so I decided to also make a transition board with a stony beach sloping down into the waves. This will square up the edge and provide a bit of extra playing space if laid narrow-wise (below) or will round off the corner to merge into a module laid along the sloping side of the board (above). 


The plan is for the raised areas of filler to become dunes, fading into green grass by the edge of the board. It's a narrow area to fade satisfyingly so I'll have to see how that goes. I'll pour the resin on both boards at the same time to get the same colouration and depth.

Ok, that's most of the construction. On with the painting!


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5 comments:

  1. You got me hooked just with the very first pic, I was drooling over the keyboard as I scrolled down. This is going to be awesome. Good luck with the work!

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    1. Thanks! My big question now is, do I do a square section of just ocean to fill in the gap? 😂

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  2. Very interesting to see the stages of construction of your landscape, rich in details but still playable. We are sure it will have a fantastic look with paint. If you also add a stretch of sea, you will undoubtedly enrich it with attractive details. Good luck with the next steps!

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    Replies
    1. I was thinking maybe an isolated islet or some sea beastie to add to the interest/function.

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