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Showing posts with label roleplay. Show all posts
Showing posts with label roleplay. Show all posts

Friday, 14 October 2016

Winter is coming...


Whilst I've been building up the stock of undead models I have also been completely absorbed in spookiness of a not-unrelated kind! I've just finished writing Barrow Ring Burning, the first narrative campaign book set in the celtic fantasy world of The Woods. The book will be available for pre-order next week through Oakbound's webstore and will be released at the start of December, so let's see what's in it shall we?

The book is a GM's guide to the village of Marbhanam and the surrounding countryside, it's traditions and customs and the unravelling of a dastardly plot to unleash forces of darkness into the Mortal Realm. It has rules and scenarios for using the SystemMech game system, but can easily be used as a sourcebook for any other RPG or tabletop skirmish game.

Barrow Ring Burning is split into six chapters, each one moving the story towards its climax. Played through just as written the adventure is designed to take 2-3 hours per chapter and so splits up nicely into six sessions with opportunities for character advancement and development between each. Of course, there's so much extra material and ideas for expansion within the text that an experienced GM can extend the adventure for as long as they wish!

The narrative begins on the eve of Samhain (or Halloween if you prefer) when the death of its chieftain throws the village of Marbhanam into confusion. Add to this the mysterious crowned minstrel who staggers into the midst of the wake and the terrifying masked figures lurking out on the downs and the signs don't look good for a peaceful winter season... The narrative reaches its climax at Modraniht with the veil between the land of the living and the realm of the dead at its thinnest, will anything stop the pale kings? Will spring ever return?

Each section has a mixture of classic pen-and-paper roleplay and tabletop skirmish scenarios. There is a strong lean towards investigation but the characters also find themselves frequently facing situations where they will have to gauge whether to take on their foes or try to out-manoeuvre them.

Because this is a perfect campaign to begin at Halloween we will be emailing everyone who pre-orders a PDF copy of the first two chapters so you can throw your players into the midst of the Samhain rituals whilst the printers get on with putting together these lovely books. As always your comments, suggestions and shares are much appreciated. Happy Autumn!
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Thursday, 18 August 2016

Into The Woods part 1: The story so far...

Last night the little The Woods campaign we started to playtest the SystemMech rules for Secrets of Shandisholm got to a new stage so I have decided that as the adventure unfolds I should blog it for posterity. Now in future I'll do this properly with photos and stuff, but for now let's just get up to date with what's been happening down there in the Mortal Realm...

-NOTE: The beginnings of this campaign follow the Reek of the Fens adventure from Secrets of Shandisholm, so I won't go into too many details in case anyone wants to play it themselves.-

Our tale begins one spring day when the son of the Toisech of Shandisholm disappeared from the village. Whilst the elders convened to debate what they should do the chief's daughter, Winifred, took matters into her own hands. Followed by her close friend John Ravenclaw she set out into the woods to search for her younger brother. Unseen by the pair a small, hunched figure followed them into the forest...

After only a few hours the adventurers were hopelessly lost in the dense undergrowth. To make matters worse their meagre provisions were disappearing from their packs, taken by the small, blue hands of thieving pixies. Eventually they broke clear onto the summit of Pixiebells, from which they could see the forest spanning below them. They also discovered the hunched figure, which turned out to be Ranrauko, a strange youngster from the village who was universally shunned by the other children for his weird behaviour. Ranrauko would sit in the corner of the pig sty, scrawling odd patterns in the mud with a curiously engrossed expression on his face. Winifred and Ravenclaw were none too happy to see the ragged child, but they were in the middle of nowhere so had little choice but to tolerate his silent company.

As they were looking across the canopy a small, disembodied voice drew their attention to a ruckus below and they made their way towards the crashing to see what was going on. As they reached the forest floor they were almost crushed underfoot as a trio of Eanabuises smashed through the trees with a pack of white dogs upon their tale. By the time the children had ventured out from hiding the chase was over and the dogs, with their elegant masters close behind, had succeeded in bringing down the giant birds with their cyclopean riders. Winifred's attention had been drawn to a small bundle one of the masked and cloaked figures was retrieving from the body of a marsh demon. Was she imagining it, or had it made a baby's cry? As the hunting party made off through the woods once more the Tuatha children followed close behind.

At the camp that evening they made a daring raid and retrieved the bundle (which was indeed Winifred's brother) from the cloaked figures, thanks largely to the mysterious powers of Ranrauko which had elevated the bundle from the midst of the sleeping Fae. Narrowly escaping their pursuers the group made it back to Shandisholm where they sought the guidance of Meg, the local wise woman. Meg told them that the best defence against the Fae was bog iron, a rare mineral only found in the marshes and which the Fae were strongly adverse to. It was said that there was a smith who could work bog iron in the village of Rangolt, over the other side of the forest. The group set off once more to seek the smith.

When they arrived at Rangolt they found the villagers wary and increasingly hostile. Diminutive and furtive figures were moving among the inhabitants and spreading rumours about these newcomers. Despite the unhelpfulness of the populace the adventurers managed to track down the smith, but alas he had no bog iron to forge. He did, however, suggest they visit the brewhouse where Athalwolf, the proprietor, kept a nugget of the rare mineral hanging over his fireplace.

By this time the villagers were openly aggressive towards the party and they took shelter in the brewhouse, where Athalwolf confided in them that he had no desire to remain in Rangolt and suggested they creep out the rear of the brewhouse and try to make it to the gates without trouble. The mob spotted them, but they were able to make it over the palisade into the trees to safety. Once in the forest Athalwolf told them his story. He was a Pech, a hill gnome, and had been part of a trading expedition into the marshes of Mael Fen. They had struck a deal with the Myeri for a shipment of the coveted bog iron, but on the way back had been intercepted by a large group of Redcaps. The Pech had been scattered and the bog iron seized. Athalwolf believed himself the only survivor and his nugget of the ore the only piece to have remained out of goblin hands. That is, until recently, when news of a Pech settlement near to the Heart Forest had reached his ears in Rangolt. Now he greatly desired to see if there were more survivors of the trading party living deep in the wood. The group agreed to go back to Shandisholm via the Deepwards route, rather than take the Old Lowland Road, and see if they could find any traces of the gnomes.

Sure enough, after a run in with a Barguest and a short detour through a mysterious maze, they discovered the remains of a makeshift settlement where two Pech were making a last stand against a dozen Redcaps. The party intervened and drove off the goblins, rescuing the gnomes. The gnomes were anxious to get after the goblins and retrieve their lost bog iron, but Ravenclaw suggested they return to Shandisholm first to get reinforcements and horses so they could catch up to the Redcap horde. During the preceding battle Winifred's Herbalism had saved Athalwolf's life and he made her a gift of the bog iron nugget, allowing her to take it back to the village.

When the group returned to Shandisholm they made haste to the gathering hut. The Pech, however, were concerned about the presence of some tents they'd seen tucked into the woods nearby. They suspected a reasonable force of the Fae Martial and were afraid of what this could mean. Inside the gathering hut they found an assembly underway, with a stranger present and seated in a place of honour. He introduced himself as Byron, from a village the other side of the wood, and was seeking aid against a Redcap army which had threatened his settlement. Suspecting this was the same party of goblins they were after the adventurers were keen to provide a force from the village to assist. Before the meeting could be concluded Byron, who had seemed a little tense at the production of the bog iron nugget and the Pech's story, turned white as a sheet at the mention of the Fae Martial and insisted Ravenclaw show him where the tents were pitched. Leaving the gathering hut they were set upon by white dogs who had raced through the settlement gates, howling blood-curdling howls. At the other side of the settlement tall figures in ornate cloaks appeared and blocked the Tuatha's path, but upon seeing Byron they fell to their knees before him. Byron commanded them to call off the dogs and it seemed peace would be restored, but behind the kneeling figures loomed new shapes, tall creatures in shining silver armour. Byron and the cloaked figures prepared for a fight, calling to the Tuatha to turn their backs. Most complied, but Ranrauko could not contain his curiosity and kept watching. Unable to dance out because of the mortal's eyes the Fae were forced to face the oncoming Fae Martial head on. As Byron mysteriously vanished the armoured figures set upon the hapless Fae Rade. The Tuatha hurried back to the safety of the gathering hut, and when they looked out again there was no sign of any of the strangers.

Anxious their village should not remain undefended the group decided to set out after the goblins alone, but took supplies and horses from the village. With luck they should be able to make faster progress along the Old Lowland Road than the ill-formed Redcap band. The quest begins...

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Thursday, 30 June 2016

The Woods: Secrets of Shandisholm, pre-orders open tomorrow!


Does what it says on the tin! After over two years of game development and six months of writing the pre-orders for Secrets of Shandisholm, the first The Woods sourcebook, will open tomorrow. Here are some questions we've been asked:

How long will pre-orders run?
We're expecting delivery of the book late July and for general retail to begin on the 1st August, so pre-orders will close at midnight on July 31st.

Does the content only work with the Systemmech system?
No. Much of the book is background, ideas, modelling articles and scenarios that will work with whatever tabletop or RPG system you want to use. The SystemMech rules are included and there are stats for using all the races with SystemMech, but also a section on converting those stats to use in other systems- which is very straightforward!

How do pre-orders work?
There'll be cart buttons on the SystemMech and The Woods pages of the website (oakbound.co.uk). Just click to add and check out in the normal way. When the books arrive we'll ship them to you. Should anything go wrong (obviously we hope and are confident nothing will!) we'll let you know and if necessary give a full refund. All our payments are taken through Paypal so you are protected in the unlikely event anything untoward occurs.

Do I get a benefit pre-ordering?
Yes. Pre-orders are important to us as they help us calculate how much stock to order and allow us to budget for the next releases so we can keep products coming without long delays or crowd-funding. If you pre-order the book you'll get 33% off the cover price. Because the miniatures boxes are only a couple of months away from release as well we're also offering an option to pre-order a book and box, we'll send the book and you can pick any box when it is released. There's one more option for people who'll be at Bring Out Your Lead: The UK Oldhammer Day. Since we'll be able to hand you your book in person you won't need to pay shipping but our e-cart won't let you check out without adding shipping so we've discounted the order price a bit more to balance it out.

How big is the book?
It's 160 pages, hardback, 200mm wide and 250mm high. It has 34 pages of general background, a 26-page bestiary of over 50 creature types, 12 pages of items and skills, 12 pages of modelling articles, 8 scenarios with ideas for fitting them into your narratives, a complete adventure 'Reek of the Fens' and, of course, full rules, action tables, character creation and guide for playing games using SystemMech. The book includes a unique Fateweaver action table which adds 'magic' (or as close as The Woods gets) abilities.

As you can see there's a lot in there, so through the rest of July we'll be walking through the book a section at a time. Stay tuned for a look at this beautiful tome!
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Tuesday, 22 December 2015

A New Year's retrospective-futurespective for Oakbound Studio

It's nearly the end of the year, as I'm sure you've noticed, so I thought this would be a good opportunity to have a look at what happened at Oakbound in 2015 and ask some important questions about what I want to happen next year. For the latter part I'd like to ask your help, but more about that later down the page.



The beginning part of 2015 saw a couple of important events, one for Oakbound and the other for me. First we shipped (after a lot of unavoidable hassle which I hope not to experience again!) The Woods Kickstarter miniatures. Yes, it really did take five months to mould, cast and ship and since that period involved my having to make hasty arrangements to get bits resculpted and cast by three different companies in order to not keep backers waiting any longer than necessary the final sending of those boxes was a great relief. If you've noticed that there are still only a tiny fraction of the figures we produced on the webstore that's because of the rate at which my painting was able to go before getting caught in the next thing...



I got married! Not of enormous significance to Oakbound maybe (although my wife Solly has generously donated space in her studio and a substantial amount of her excellent artwork to the company) but certainly a momentous occasion for myself and one that kept me away from big developments with Oakbound for a few months.



The Summer and Autumn were more productive on the Oakbound front with the Legends of British Steampunk Kickstarter gearing up and a couple of trade shows where we sold the last copies of our first Tripods! board game print run and a significant number of The Woods miniatures. Completing the Legends Kickstarter at 500% was a very positive way to end the year and I'm now leaving the casting in the capable hands of Kieven at Lancer Miniatures whilst I go off on Honeymoon.



So, LOOKING AHEAD TO 2016 then...

There have been two very key developments from the previous year. The first is that Tripods! is currently earmarked for an international release and a significant amount of work has been undertaken to make the system more strategic for the adult board game market. The developments need some serious playtesting in the spring but we're hopeful it will be ready for print in the next 6 months.


The second development is with a game system called 'Factious Waste' which a number of followers of this blog and the Oldhammer Forum have been testing during 2015. Talking to visitors at the trade shows one thing that is apparent is that selling miniatures without a game system supporting them can be confusing for some people. A slight frustration of 2015 has been having a huge amount of background for The Woods produced for a couple of aborted attempts to work with people producing roleplay systems and which has yet to see publication. That, and wanting to release Factious Waste but knowing that the miniature and background development is a good year or so away from being ready, has prompted me to make a significant step which I believe is going to make some future developments much easier. I have stripped the rules-set (all 4 pages of it!) from Factious Waste and left it as a background-free system I'm calling Systemmech. Legends Kickstarter backers have had a chance to download and try out Systemmech with a Legends plug-in which gives a good idea of where I'm going with this.




So, my hope for the next year is to finish testing and release Systemmech, a cards-free, dice-free tabletop roleplay system consisting of a short, free, downloadable rulebook. THEN to release a series of printed supplements with equipment lists, skills trees, scenario ideas, narratives, character classes and, most importantly, a ton of background for each of the miniatures ranges to allow their use not only with Systemmech but also with any wargame or roleplay system players wish to plug the setting into.

All going well with the casting process, the success of the Legends Kickstarter  puts Oakbound at a position where I hoped we'd be this time last year, with a comparatively small but usable pot of money to invest in developing a setting.

NOW, this is where I need your help.
With the two Kickstarters we've run so far we've got a small but strong core of supporters. Kickstarter is something of an odd beast, I'm very keen on it but I know some people, especially with established businesses, aren't since it has taken a lot of trade away from the small companies who aren't using the platform. Meanwhile, companies like Mantic, with a customer base and reputation large enough not to need Kickstarter any more, are still using the platform for the coverage it provides for them. My own take on Kickstarter is that it is a wonderful opportunity for someone like myself with ideas I'd like to make flesh but no supply of capital to enable that to happen without the support of other people who think those ideas are worth pursuing. BUT, at the point at which the company has enough capital to go it without crowd-funding platforms I think it SHOULD, to allow others to benefit from Kickstarter without being overshadowed by established giants, and to grow the business practice of the individuals running company.

For this reason I would like Oakbound to not have to resort to Kickstarter in 2016 (or afterwards) As I say, we have a small but usable pot of money to invest in the development of our settings and systems now and I believe we should use it for that rather than banking it and then asking backers for more money through crowd funding. That doesn't mean necessarily we won't need to do pre-orders, but it represents a move away from the startup stage and I'm very excited about it.

HOWEVER....

From this point it would be very easy to crash back to the point of not having any funds rather than building on the funds we have available to invest in the necessary and hefty expenses such as getting artwork commissioned, printing books, paying painters and sculptors to work on the miniatures I find myself not having time to work on and so forth. WHATEVER WE DO WITH THE FUNDS WE HAVE NOW HAS TO REALLY COUNT! So I'd like to ask a few questions of this blog's readers if I may. It won't take long, but it really is important to me as the future of Oakbound Studio could really hang on this one decision.

The decision is... which setting do we go for as a starter? You can find a description of the settings and a few related questions
courtesy of Survey Monkey (here). You don't need to sign up or provide personal details or anything. I'd be very interested to see what you think, grateful for your participation and would love further feedback and ideas. Please do feel free to post on the Facebook Page.

Thank you again, and Happy Christmas!
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Tuesday, 20 October 2015

Not at all an Old Hammer... Legends of British Steampunk coming up from Oakbound

This is not an old hammer. Not oldhammer in the slightest.

BUT on the grounds that it is something I'm up to right now, something I think is fun, is gaming-based and might possibly be of interest to some allow me to present what Oakbound will be doing in a month's time:

 
 
Brass Goggles is the leading Steampunk forum in the UK, possibly the world, and as a young propmaker just turned professional it was a wonderful place to get all kinds of tips and share techniques and ideas with others. It seems incredible, but 10 years have passed since the launch of that great institution, during which time the UK Steampunk scene has gone from strength to strength. To commemorate the anniversary I'm sculpting some of the people who've been really pivotal in the way the scene has developed. A few have already been done:

 
 
 
 

Now unless you're a part of the scene (and maybe even then!) you won't necessarily recognise them, but hopefully they'll make nice roleplay miniatures in any case. They're 35mm scale to fit in with systems like Malifaux, Freebooter's Fate, Infamy, Marvel's miniatures games and even the most recent scale-creeped GW as well as being great character figures for RPGs like Cogs, Cakes and Swordsticks. Because they're effectively miniature portraits I decided not to try and go true 28mm scale as I wanted to get loads of details on them and character on the faces particularly.

The British Steampunk community are at present voting for the characters they'd like to see added to the next wave of miniatures by going here: Legends of Steampunk Survey. It'd be great to have some input from gamers as well, so if you've got a spare moment (it doesn't take long) I'd be very grateful if you could have a look and vote for the characters (there are photos for you to see what kind of ministure they'd end up looking like) you'd want to see miniaturised.


Oh, and if you're interested in picking some up our current launch date for the Kickstarter is the 21st November. More details to come.


 

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Tuesday, 24 June 2014

A secret operation from Oakbound Games needs your help...

My gaming company, Oakbound Games, have been offered a license we're very excited about. But before we start developing we'd like to know how many other people are excited about it!

If you have a moment to see what we're up to please head over to This Survey and fill it in. If it floats your boat, or that of anyone else you know, please pass it on! But please be a bit discreet, we need to be a bit secretive about this until we're ready to declare the release!

Cheers guys.
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Tuesday, 29 April 2014

British Bank Holidays, bored? Here's a free board game to liven up the inevitable drizzle of the day!

 
 
Oakbound games are a gnat's whisker away from releasing The Woods, a Celtic myth inspired board game and roleplay system based on rituals and rites of passage.
 
You will be able to download everything you need to play the board game for free from www.oakbound.co.uk from midnight sunday, ready for a fun May Day bank holiday's gaming. The roleplay system will follow in a few weeks and the miniatures range is gearing up for release in June/July. Keep posted with updates on the Oakbound Miniatures website


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Fimm McCool's

Fimm McCool's