This is sergeant Alphonze Gruntazpike, Ogre Standard Bearer, and his pets
Welcome to the old school miniature wargaming/roleplay hobby blog of Geoff (AKA Fimm McCool) from Oakbound Studio. I hope you enjoy your visit.
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Wednesday, 23 January 2013
Snow rest for the wicked...
Since the enthusiasm for the Golden Gobbos seems to have flopped and the pictures on Realm of Chaos blog don't really show the model very well I thought I'd take the opportunity of photographing my snowy, winter-themed entry in the actual snow and posting some better pictures. As I'm painting up Ogres for our next Heroquest instalment it is a good time to remind myself of the feel I want for them.
This is sergeant Alphonze Gruntazpike, Ogre Standard Bearer, and his pets
This is sergeant Alphonze Gruntazpike, Ogre Standard Bearer, and his pets
At the end of a busy month....
Well I've been absent for a month, plenty of wintery painting time has happened and the Mechanicus are well advanced. They've even fought their first battle (drew). Here are some shots of the painted army as it stands, apologies for the lousy picture quality. There's loads more in the pipeline and better pics will be posted soon on the Cult Mehcanicus page (here). Enjoy!

The core of the force, made up mainly from Warzone mutant chronicles figures
Seven Skitarii Hyspasist maniples (infantry squads), each with a Tessararius (sergeant)
Two Praetorian (veteran) squads with plasma weapons and the command maniple (company command squad), bodyguards and advisors
Four Sagittarii maniples (heavy weapon squads) and all but two of the platoon command maniple members (platoon command squads) with much plasma to boot!
Up next I need to work on the Vexillarius, Tanks, Rough Rider and Ogryn equivalents and servitor squads, hopefully that'll break up the uniformity of the army a bit and give it a stronger, twisted mechanicus feel.
At the end of a busy month....
Thursday, 20 December 2012
Crimbo Time!
It's Christmas! To quote Noddy Holder...
That means time for some pressies for friends and family. Last year my gaming chums got some sculpts, blue scribes and a space wolves contemptor dreadnought. This year I had a bit less time, but a syrplus of snotlings! So we present some personalised snotty conversions:
For my Ratman friend, a unit filler for the Skavenslaves unit... dissent in the ranks, just what every verminous warlord needs!
For my Bretonnian colleague; Robin Snot, scourge of the greenwood. An extra chappie for an archer regiment.
For my Blood Angels pal; the Red Sparrow. An irksome jump-pack-sporting nutcase with more firepower than is good for him! Commander Dante's sidekick?!
And last but not least, my good lady gets a 2CV packed full of mushroom-munching, grass-smokin' hippie snots off to cut some weeds! Flower power y'all!
Oh, and my entry for the 2nd Golden Gobbo competition is finished... tough not to post pics on here but it has to be a surprise! Happy Crimbo everyone!

That means time for some pressies for friends and family. Last year my gaming chums got some sculpts, blue scribes and a space wolves contemptor dreadnought. This year I had a bit less time, but a syrplus of snotlings! So we present some personalised snotty conversions:
For my Ratman friend, a unit filler for the Skavenslaves unit... dissent in the ranks, just what every verminous warlord needs!
For my Bretonnian colleague; Robin Snot, scourge of the greenwood. An extra chappie for an archer regiment.
For my Blood Angels pal; the Red Sparrow. An irksome jump-pack-sporting nutcase with more firepower than is good for him! Commander Dante's sidekick?!
And last but not least, my good lady gets a 2CV packed full of mushroom-munching, grass-smokin' hippie snots off to cut some weeds! Flower power y'all!
Crimbo Time!
Wednesday, 5 December 2012
Ultimate Heroquest Part 1
We have recently embarked upon a splendid Heroquest campaign, joy! Love that game. It's given me fresh desire to create a 3D board and with the school just having acquired a laser cutter certain ideas spring to mind...
To test the plan I have produced some wooden character sheets with acrylic 'windows' for the text to be written on in OHP marker. This stays well enough to just put in a box between games (the screw heads keep the sheets separate) but wipes off easily with a damp cloth.
I should perhaps mention that the adventurers have been finding the quests a bit easy so I am upping the stakes. Using a D10 instead of a D6 for the combat die, with 5 skulls, 3 white shields and 2 black shields on each. Makes it that little bit harder to roll white shields and a bit easier to roll black. Also upping the number of monsters, stats of hard monsters and the Body points of special monsters. I've also introduced an experience points system which enables characters to acquire 'skills' which affect gameplay and given the heroes 'Spirit' points to go alongside Body and Mind. If your Spirit points fall below 5 you count as 'fallen' and have certain effects such as only being able to trade at Neutral and Evil settlements (which are also getting a detail overhaul in the campaign). If you become 'marked' you begin to flip over Spirit point counters instead of removing them, if they are all flipped over (tainted) you become a Chaos Spawn... ooh yeah! Just adds more character to the game, no hard and fast rules, just flavour! Oh, and the laser cutter has also provided me with some handy counters for various points- just like the Mechanicus icons in my Skitarrii century.

To test the plan I have produced some wooden character sheets with acrylic 'windows' for the text to be written on in OHP marker. This stays well enough to just put in a box between games (the screw heads keep the sheets separate) but wipes off easily with a damp cloth.
I should perhaps mention that the adventurers have been finding the quests a bit easy so I am upping the stakes. Using a D10 instead of a D6 for the combat die, with 5 skulls, 3 white shields and 2 black shields on each. Makes it that little bit harder to roll white shields and a bit easier to roll black. Also upping the number of monsters, stats of hard monsters and the Body points of special monsters. I've also introduced an experience points system which enables characters to acquire 'skills' which affect gameplay and given the heroes 'Spirit' points to go alongside Body and Mind. If your Spirit points fall below 5 you count as 'fallen' and have certain effects such as only being able to trade at Neutral and Evil settlements (which are also getting a detail overhaul in the campaign). If you become 'marked' you begin to flip over Spirit point counters instead of removing them, if they are all flipped over (tainted) you become a Chaos Spawn... ooh yeah! Just adds more character to the game, no hard and fast rules, just flavour! Oh, and the laser cutter has also provided me with some handy counters for various points- just like the Mechanicus icons in my Skitarrii century.
Ultimate Heroquest Part 1
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