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Thursday, 22 September 2016

Into The Woods par t3: The Fiddler King

 

Following on from the last instalment, the adventurers are heading for a sheltered village in the hill country where they hope to return the children they rescued from the woods to their parents. I thought I'd use this opportunity to test out the beginning of the new The Woods campaign book I'm writing, Barrow-Ring Burning, which should be out in December. This shouldn't give too much away...


The adventurers arrive at Marbhanam, a village at the foot of the chalk downlands. They enter the settlement to discover that a wake is in progress, the Toisech passed away a few days previously and the village is both grieving and concerned since he left no successor and the important rites of Samhain are approaching.


The children are reunited with their parents and our gallant band are invited to stay and enjoy the village's hospitality. Midway through the evening though a sinister figure lurches through the crowd. A stick-thin individual with a harrowed and confused expression and a tall iron crown on his head. Asking around the adventurers discover he is a wandering bard who hasn't been seen for over a year.


As the night draws on and the villagers begin to drift to their homes only the adventurers and a small group clustered around the musician are left by the fire. Suddenly a pair of stocky figures with evil-looking masks jump from the darkness, grab the bard and drag him into the blackness between the houses. The group panic and spread out in search of the beings who have abducted their colleague. The game is afoot!


Dashing around in the dark nobody knows where the beings are... except the GM. Three of the villagers are actually these kidnappers but will only be uncovered if the characters can perceive them- that means they're going to need some light. One of the band has a lantern and another is a Geomancer and casts Illuminate to turn himself into a beacon. The band splits into two groups to try and close the two gates to the village, cutting off the abductors' escape.


After sounding out most of the villagers (and discovering them to be just that) one group spots a creature moving round by the sheep pen. The other figure is just out of sight, could it be the second kidnapper?


It is, but these beings are deadly when cornered and easily dispatch two of the characters (don't worry, they aren't dead just in a deep sleep). The gate now stands undefended and the kidnappers manage to flee out onto the downs with their victim. As the remaining adventurers scour the nearby countryside for signs one of them recovers the iron crown which was dropped during their flight. Hopefully this will give them some clue where to look next...


Overall very happy with how the scenario panned out. Distances and numbers of figures worked well but I think I need to downgrade the creatures' profiles a little. They're just a bit too strong at the moment, although it should be hard for the adventurers to win this one. Where the group failed was not making enough use of the villagers dashing around. Any of them could have been ordered to attack the abductors, allowing the characters time to get themselves in a position to take the creatures out. The group did use the Ordering and Coercing rules to good effect to get the other gate closed and guarded but in the panic of uncovering the creatures opted for a knee-jerk charge into combat instead which proved their undoing.

Stay tuned for the next episode!
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Wednesday, 21 September 2016

Citadel skellibob horde arrives

The ranks of the rank undead have grown a bit. I had a couple of good trades over the last couple of weeks.

 
The haul from two generous chaps. One load of old skeleton archers, one mish-mash of various undead bitz.



These two chariots I was expecting, but the splendid fellow through in an extra one not in any of the pictures! That's three chariots to add to the Fenryll one (once they've been stripped and fixed up a bit).


And then there's this one, the Machineries of Destruction chariot (it's much bigger than I thought it was!). Now here's a dilemma. Do I put Mr Longhorn on his actual chariot or keep him with the oxen-pulled Fernyll cart? And if the latter, who gets to ride in the machinery of destruction?


A Citadel skeleton horse. Might become the mount for the Lich Master. The Citadel horses don't have that wild look that the Essex/Iron Claw Bob Olley sculpts have so nice as they are I'd still like to get my hands on a few of the Iron Claw Death Rider horses.


And an incomplete Skull Chukka/Screaming Skull Catapult. Should be able to build something suitable for the rest of the frame. There were also bits for a dozen or so skeleton warriors and five plastic skeleton cavalry, so that takes my infantry, war machine and cavalry contingents up to decent strength.

Nice to have some of the models I had in my first army back, especially the plastic chariot which was my first buy and the skull chukka (which always fell apart when I tried to carry my miniatures to a friend's house so rarely got onto the table!). Also a treat to have the metal chariot which I used to study with great admiration in the 3rd Ed Rulebook. It was OOP before I started gaming and I never seemed to have the money to mail order one.

 
INTO THE DETTOL THEY GOOOOOOOOO......!

So added to the previous tally,
Budget spent so far: £125.63
Price per model so far (cavalry counts as 2 models, chariot as 3): £1.35

Doing pretty well. There are a few models coming which will up this and take me close to my budget- so I'm hoping to pull a bit of a cheat next month to get the outstanding models on my wish list. ;)
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Thursday, 8 September 2016

Planning the next Woods sourcebook- opinions wanted!

Hi blogfans.

I'm looking for some help today, would you mind giving me your opinion on a tricky dilemma?


My ambitious plan is to release two sourcebooks a year, one a large, hardback release (Secrets of Shandisholm this year) the other a thinner supplement with either a narrative campaign or new skills/traits/action/items tables in but largely background either way.

I have two part-developed ideas for this winter's release, which one of these would you like to see?

Barrow-Ring Burning is a tale about neglect of ancient customs and threat from a shady... realm. It covers Tuatha burial customs, the hidden underworld locked by the Fae whose chains are beginning to fall away and the rituals of the year danced by the Boggarts and the Phooka which keep the Mortal Realm in balance.

Lothard is a 2-part sourcebook (both in one volume) outlining the strange dualism of the most advanced Tuatha settlement in the Mortal Realm. Above ground the inhabitants of Lothard are formed into religious orders and practice a disciplined life, offering refuge to the lost and wronged and seeking to do what is right and just. Below ground the city's inhabitants revel in labyrynthine caverns which spiral through seven circles into the heart of the mountain where gross rites are performed in the name of sensation.

Opinions and comments very much welcome and sought-after! Thanks.

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Tuesday, 6 September 2016

Raising the hordes... more skellibobs arrive

I've been throwing a bit more of my Undead horde budget around now the new month is here, so here's a quick overview of my purchases.


 
I was buying from Spirit Games as somebody told me they were a UK stockist for RAFM (they are, but seemingly only the Cthulhu stuff). Whilst browsing the site I spotted they had a load of older miniatures available, including these sets from Ral Partha. Now a Ral Partha order is still very much on the cards (Zomber Dragon!) but RP only sell these skeletons with swords separately now, so since I was buying anyway I thought I'd pick up a pack in authentic vintage blister. :) The skeleton champion with two swords I can't see on the current RPE site.
 

They also had a pretty 'Skeleton Command Chariot' from Fenryll. Having not bought Fenryll before I wasn't expecting resin, but no big problem. The details are crisp and nice and with the oxen drawing it this will make a great chariot for by ox-headed skeleton champion. Quite a lot of cleaning up to do which is a shame and the oxen have very chunky bases which I'll have to disguise somehow.


Now this is the find I was most excited about. Not in my budget (which has probably drifted somewhat!) but they had to join the army when I saw Spirit Games still had some because I had these models in my original Undead force:

 
Chronopia Devouts, including that amazing ram-headed Liche/Necromancer. I remember fondly the little hobby shop down in Devon I bought these from whilst on a holiday with my parents. I think we went back 3 times on rainy afternoons that week! The beefy armoured models always looked a bit odd leading a unit of skinny, bare skeletons, but this time round they'll be in Krell's Undead Chaos horde and fit in just perfectly. Now, do I try to replicate the colour scheme I originally painted them in, or go with something different? Hmm.... and yes, when I tore open the blisters I did savour the heady waft of air from 1997!


And now, a purchase not from Spirit Games. A Mantic Skeleton Regiment to fill out the ranks. As Chico said, these guys have a definite old-school vibe to them. They're dressed in tatters and remnants of armour which suits my theme perfectly. Not perhaps as flexible as the original Citadel plastic skellies, there are 10 bodies with separate arms and heads and 10 which are just 2-part models, but they should provide enough variation not to look odd when scattered through my units. Anyway, in a mass of skeletons who's going to notice a few duplicates?



So added to the previous tally,
Budget spent so far: £82.13
Price per model so far (cavalry counts as 2 models, chariot as 3): £1.52

Despite Spending £7.50 on the 3 Chronopia figures (well worth it) the Mantic Skeleton Horde has kept the per-unit cost down!
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Fimm McCool's

Fimm McCool's